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Vortice.Win32 aims to have low level (almost 0 GC support), so there is a lot of unsafe and struct usage, inheritance doesn't actually work as Vortice.Windows (where we use classes and marshalling is handled for end user), using Vortice.Win32 makes the user to take care of marshalling stuff, cast between structs and unsafe code usage. |
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The Vortice.Win32's README states that:
Is
Vortice.Win32
envisioned to replaceVortice.Windows
andVortice.Mathematics
for DirectX bindings (whether in a near or far future)?If not, what use case(s) differentiate
Vortice.Win32
fromVortice.Windows
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