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Hi, |
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Great! The issue I found so far is related to dispose D3D12 objects. *** DXGI: 10 ALL @ D3D_Dispose Any chance to suggest something I can do to dispose these objects ? |
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I just created a repository named "Sandbox-Vortice-based" on my user ( https://github.com/MarcioAB/Sandbox-Vortice-based )
Can I use this name?
The idea is a sandbox to play with D3D11 and D3D12 based on Vortice and Windows Forms.
So far there are just the essential samples: direct/indexed vertices, instances, MVP transformation, and texture.
This is a work in progress and documentation is in preparation.
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