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Submodule sharedpunk
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+53 −0 | src/code/Raw/Package/ScriptableSystemsPackage.cpp | |
+9 −0 | src/include/Impl/Detail/Hashes.hpp | |
+68 −0 | src/include/Public/Shared/Raw/Package/ScriptableSystemsPackage.hpp |
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@replaceMethod(characterCreationSummaryMenu) | ||
protected cb func OnOutroComplete(anim: ref<inkAnimProxy>) { | ||
let ccSystem = this.GetCharacterCustomizationSystem(); | ||
ccSystem.FinalizeState(); | ||
let ngPlusSystem = GameInstance.GetNewGamePlusSystem(); | ||
let ngPlusQuest = ngPlusSystem.GetNewGamePlusQuest(); | ||
if NotEquals(ngPlusQuest, ENGPlusType.Count) && NotEquals(ngPlusQuest, ENGPlusType.Invalid) { | ||
// Fairly safe cast, no other derivatives | ||
ngPlusSystem.Spew(s"Starting NG+ playthrough with quest type \(ngPlusQuest)..."); | ||
ngPlusSystem | ||
.LaunchNewGamePlus( | ||
this.m_characterCustomizationState as gameuiCharacterCustomizationState | ||
); | ||
} else { | ||
this | ||
.GetSystemRequestsHandler() | ||
.StartNewGame(this.m_characterCustomizationState); | ||
if this.m_characterCustomizationState.IsExpansionStandalone() { | ||
this.GetTelemetrySystem().LogPlaythroughEp1(); | ||
} | ||
} | ||
this | ||
.GetTelemetrySystem() | ||
.LogInitialChoiceSetStatege(telemetryInitalChoiceStage.Finished); | ||
this.GetTelemetrySystem().LogNewGameStarted(); | ||
super.NextMenu(); | ||
} |
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