-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathMusicSequencerTest.ino
217 lines (169 loc) · 4.37 KB
/
MusicSequencerTest.ino
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/*---------------------------------------------------------------------------*/
/*
Music Sequencer Test program
By Allen C. Huffman
www.subethasoftware.com
Simple program to play the Pac-Man intro tune.
REFERENCES:
Pac-Man tune from this sheet music:
https://musescore.com/user/85429/scores/107109
CONFIGURATION:
VERSION HISTORY:
2017-03-01 0.0 allenh - In the beginning...
2017-03-03 0.1 allenh - Fixing chip name typos.
2017-03-06 0.2 allenh - Using END define. Comments.
TODO:
* Move music data to PROGMEM.
* Make "interactive tone demo" do channel,note,volume.
TOFIX:
*/
/*---------------------------------------------------------------------------*/
#define VERSION "0.2"
#include "SN76489.h" // for NOTES, etc.
#include "MusicSequencer.h" // for MusicStruct, sequencer*()
/* Song */
/* 0 - Track 0
1 - Track 1
2 - Track 3
3 - Track 4 Noise (percussion)
*/
#define TRACKS 2 // Tracks in this sequence.
// TODO: MAKE THIS PROGMEM!!!
MusicStruct g_track0[] = // Bass
{
{ NB2, L8DOTTED },
{ NB3, L16 },
{ NB2, L8DOTTED },
{ NB3, L16 },
{ NC3, L8DOTTED },
{ NC4, L16 },
{ NC3, L8DOTTED },
{ NC4, L16 },
{ NB2, L8DOTTED },
{ NB3, L16 },
{ NB2, L8DOTTED },
{ NB3, L16 },
{ NF3S, L8 },
{ NG3S, L8 },
{ NA3S, L8 },
{ NB3, L8 },
{ END, END } // END
};
MusicStruct g_track1[] =
{
{ NB3, L16 },
{ NB4, L16 },
{ NF4S, L16 },
{ ND4S, L16 },
{ NB4, L32 },
{ NF4S, L16DOTTED },
{ ND4S, L8 },
{ NC4, L16 },
{ NC5, L16 },
{ NG4, L16 },
{ NE4, L16 },
{ NC5, L32 },
{ NG4, L16DOTTED },
{ NE4, L8 },
{ NB3, L16 },
{ NB4, L16 },
{ NF4S, L16 },
{ ND4S, L16 },
{ NB4, L32 },
{ NF4S, L16DOTTED },
{ ND4S, L8 },
{ ND4S, L32 },
{ NE4, L32 },
{ NF4S, L16 },
{ NF4S, L32 },
{ NG4, L32 },
{ NG4S, L16 },
{ NG4S, L32 },
{ NA4, L32 },
{ NA4S, L16 },
{ NB4, L8 },
{ END, END }
};
MusicStruct *g_pacManIntro[TRACKS] = { g_track0, g_track1 };
#define TX_PIN 7
#define RX_PIN 8
#define LED_PIN 11
void setup()
{
Serial.begin(9600);
Serial.println(F("SN76489 Test Program "VERSION));
initSN76489();
pinMode(LED_PIN, OUTPUT);
digitalWrite(LED_PIN, HIGH);
// Notes about using an Arduino pin to generate the 4Mhz pulse:
// For the Teensy 2.0, this is how to make a pin act as a 4MHz pulse.
// I am using this on my Teensy 2.0 hardware for testing. This can be
// done on other Arduino models, too, but I have only been using my
// Teensy for this so far. My original NANO prototype is using an
// external crystal.
//pinMode(14, OUTPUT);
// Turn on toggle pin mode.
//TCCR1A |= ((1<<COM1A1));
// Set CTC mode (mode 4), and set clock to be CPU clock
//TCCR1B |= ((1<<WGM12) | (1<<CS10));
// Count to one and then reset and count again. Since CPU is 16MHz,
// this will divide clock by 2 and action on the pin. Since we will be
// toggling the pin, that will divide by 2 again, giving /4 or 4MHz
//OCR1A = 1;
#if defined(TEENSY20)
// Make pin 14 be a 4MHz signal.
pinMode(14, OUTPUT);
TCCR1A = 0x43; // 01000011
TCCR1B = 0x19; // 00011001
OCR1A = 1;
#elif defined(ARDUINO_AVR_NANO)
// Make pin 3 be a 4MHz signal.
pinMode(3, OUTPUT);
TCCR2A = 0x23; // 00100011
TCCR2B = 0x09; // 00001001
OCR2A = 3;
OCR2B = 1;
#else
#error 4MHz stuff not defined.
#endif
setMaxVolume( 0 ); // 0=high, 15=silent
muteAll(); // Just in case...
} // end of setup()
void loop()
{
bool isPlaying;
// Sequence test.
isPlaying = sequencerStart(g_pacManIntro, TRACKS, 15); // TEMPO
while( isPlaying == true )
{
isPlaying = sequencerHandler();
};
muteAll();
// Interactive tone demo.
while (1) {
char buffer[10];
byte channel;
byte note;
byte volume;
//Serial.print(F("channel (0-3), note (1-88), volume (0-15) :"));
Serial.print(F("note (0-87) :"));
lineinput(buffer, sizeof(buffer));
note = atoi(buffer);
channel = 0;
volume = 0; // LOUD
Serial.print(F("play("));
Serial.print(channel);
Serial.print(F(", "));
Serial.print(note);
Serial.print(F(", "));
Serial.print(volume);
Serial.println(F(")"));
play(0, atoi(buffer));
// delay(100);
// play(0, 0);
}
Serial.println("Off...");
muteAll();
} // end of loop()
/*---------------------------------------------------------------------------*/
// End of MusicSequencerTest