diff --git a/src/aliceVision/mesh/Texturing.cpp b/src/aliceVision/mesh/Texturing.cpp index 527db149b3..33202f3281 100644 --- a/src/aliceVision/mesh/Texturing.cpp +++ b/src/aliceVision/mesh/Texturing.cpp @@ -1086,7 +1086,7 @@ void Texturing::saveAs(const bfs::path& dir, const std::string& basename, EFileT for (int atlasId = 0; atlasId < _atlases.size(); ++atlasId) { // Set material for this atlas - const aiString texName(Material::textureId(atlasId)); + const aiString texName("material_" + Material::textureId(atlasId)); scene.mMaterials[atlasId] = new aiMaterial; scene.mMaterials[atlasId]->AddProperty(&valcolor, 1, AI_MATKEY_COLOR_AMBIENT);