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round_any_corner.jsx
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round_any_corner.jsx
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// Round Any Corner
// rounds selected corners of PathItems.
// Especially for the corners at the intersection point of curves,
// this script may work better than "Round Corners" filter (but slower).
// ## How To Use
// ## Illustrator CS
// 1. Select the anchor(s) or whole path(es) to round.
// 2. Run this script. A prompt window appears to set the rounding radius.
// Input the radius in point, then click OK.
// #. You can choose a behavior like Illustrator10 by change the setting.
// (-- see "setting" section below)
// ## Illustrator 10
// 1. Select the anchor(s) or whole path(es) to round
// WITH a foreground path that specifies the rounding radius.
// Half width of foreground path is used for the radius. (excluding stroke width)
// Using a circle is most suitable for intuitive understanding and ease of use.
// The script asks you to continue if there's a difference greater than 1 pt
// between width and height of foreground path.
// 2. Run this script. The foreground path is removed after rounding.
// #. When the number of selected path is 1, predefined radius is used
// for rounding. (-- see "setting" section below)
// ## Rounding Method
// Basically, the rounding method is compatible with the "Round Corners" filter.
// It is to add two anchors instead of the original anchor, at the points of
// specified line length from each selected corner. So if there're too many
// anchors on original path, this script can not round nicely.
// ## Radius
// Actually, the specified "radius" is not for a radius of arcs which drawn.
// It is for the line length from each selected corner and is for the base
// to compute the length of handles. The reason calling it "radius" is
// for compatibility with the "Round Corners" filter.
// This script does not round the corners which already rounded.
// (for example, select a circle and run this script does nothing)
// ### notice
// In the rounding process, the script merges anchors which nearly
// overlapped (when the distance between anchors is less than 0.05 points).
// This script does not work for some part of compound pathes.
// When this occurs, please select part of the compound path or release the compound path and
// select them, then run script again.
// I still have not figured out how to get properties from grouped pathes inside a compound path.
// JavaScript Script for Adobe Illustrator CS3
// Tested with Adobe Illustrator CS3 13.0.3, Windows XP SP2 (Japanese version).
// This script provided "as is" without warranty of any kind.
// Free to use and distribute.
// Copyright(c) 2005-2009 SATO Hiroyuki
// http://park12.wakwak.com/~shp/lc/et/en_aics_script.html
// Change Log
// 2005-09-18 release on the web
// ...
// 2009-04-28 modified input part to accept unit and operator
// 2009-05-23 some refinements
// Create UI interface: Alexander Ladygin
// http://ladygin.pro
// i@ladygin.pro
var ver10 = (version.indexOf('10') == 0);
function roundAnyCorner(){
// setting ----------------------------------------------
// -- rr : rounding radius ( unit : point )
// ## on IllustratorCS, this value is for default value in prompt window.
var rr = 30;
// -- use_foreground_shape_to_set_radius
// set this "true" to use half width of foreground path as rounding radius
// instead of set the radius with prompt window.
// ## on Illustrator10, this value is always true.
var use_foreground_shape_to_set_radius = false; // set true or false
// -- check_circle
// when use_foreground_shape_to_set_radius = true,
// setting this "true", the script asks you to continue if there's a difference
// greater than 1 pt between width and height of foreground path.
// it only checks difference between width and height.
var check_circle = true;
// ------------------------------------------------------
if(ver10) use_foreground_shape_to_set_radius = true;
var s = globalPathItems;
// var s = [];
// getPathItemsInSelection(1, s); // extract pathItems which pathpoints length is greater than 1
if(s.length < 1) return;
// When use half width of foreground path as rounding radius
if(use_foreground_shape_to_set_radius){
if(s.length < 2){
// case : the number of selected path is 1
// ver10 -- round by predefined value
// CS -- ask radius by prompt window
if(! ver10) use_foreground_shape_to_set_radius = false;
} else {
// case : the number of selected path > 1
var pi = s.shift(); // remove foreground path from list of selection
var rr2 = getRadius(pi, check_circle); // get half width of it
if(rr2 < 0) return;
if(rr2 > 0){
rr = rr2;
pi.remove(); // remove the path
} else {
// case : the width of foreground path is 0
// ver10 -- round by predefined value. the foreground path remains.
// CS -- ask radius by prompt window the foreground path remains.
if(! ver10) use_foreground_shape_to_set_radius = false;
}
}
}
if(!use_foreground_shape_to_set_radius){
rr = __sliderInput.text.replace(/ /g, ''); // input the radius;
if(!rr) return;
rr = rr.replace(/mm/ig, "*2.83464567");
rr = rr.replace(/pt/ig, "");
rr = rr.replace(/px/ig, "");
rr = rr.replace(/in/ig, "*72");
rr = rr.replace(/\s+/g,"");
try{
var eval_rr = eval(rr);
} catch(e){
alert("ERROR:\n" + e.description);
return;
}
if(isNaN(eval_rr) || eval_rr <= 0){
alert("\nERROR: fail to convert the expression to a positive number.");
return;
}
rr = eval_rr;
}
// var tim = new Date();
var p, op, pnts;
var skipList, adjRdirAtEnd, redrawFlg;
var i, nxi, pvi, q, d,ds, r, g, t, qb;
var anc1, ldir1, rdir1, anc2, ldir2, rdir2;
var hanLen = 4 * (Math.sqrt(2) - 1) / 3;
var ptyp = PointType.SMOOTH;
for(var j = 0; j < s.length; j++){
p = s[j].pathPoints;
if(readjustAnchors(p) < 2) continue; // reduce anchors
op = !s[j].closed;
pnts = op ? [getDat(p[0])] : [];
redrawFlg = false;
adjRdirAtEnd = 0;
skipList = [(op || !isSelected(p[0]) || ! isCorner(p, 0))];
for(i = 1; i < p.length; i++){
skipList.push((! isSelected(p[i])
|| ! isCorner(p,i)
|| (op && i == p.length - 1)));
}
for(i = 0; i < p.length; i++){
nxi = parseIdx(p, i + 1);
if(nxi < 0) break;
pvi = parseIdx(p, i - 1);
q = [p[i].anchor, p[i].rightDirection,
p[nxi].leftDirection, p[nxi].anchor];
ds = dist(q[0], q[3]) / 2;
if(arrEq(q[0], q[1]) && arrEq(q[2], q[3])){ // straight side
r = Math.min(ds, rr);
g = getRad(q[0], q[3]);
anc1 = getPnt(q[0], g, r);
ldir1 = getPnt(anc1, g + Math.PI, r * hanLen);
if(skipList[nxi]){
if(!skipList[i]){
pnts.push([anc1, anc1, ldir1, ptyp]);
redrawFlg = true;
}
pnts.push(getDat(p[nxi]));
} else {
if(r<rr){ // when the length of the side is less than rr * 2
pnts.push([anc1,
getPnt(anc1, getRad(ldir1, anc1), r * hanLen),
ldir1,
ptyp]);
} else {
if(!skipList[i]) pnts.push([anc1, anc1, ldir1, ptyp]);
anc2 = getPnt(q[3], g+Math.PI, r);
pnts.push([anc2,
getPnt(anc2, g, r * hanLen),
anc2,
ptyp]);
}
redrawFlg = true;
}
} else { // not straight side
d = getT4Len(q, 0) / 2;
r = Math.min(d,rr);
t = getT4Len(q, r);
anc1 = bezier(q, t);
rdir1 = defHan(t, q, 1);
ldir1 = getPnt(anc1, getRad(rdir1, anc1), r * hanLen);
if(skipList[nxi]){
if(skipList[i]){
pnts.push(getDat(p[nxi]));
} else {
pnts.push([anc1, rdir1, ldir1, ptyp]);
with(p[nxi]) pnts.push([anchor,
rightDirection,
adjHan(anchor, leftDirection, 1 - t),
ptyp]);
redrawFlg = true;
}
} else { // skipList[nxi] = false
if(r < rr){ // the length of the side is less than rr * 2
if(skipList[i]){
if(!op && i == 0){
adjRdirAtEnd = t;
} else {
pnts[pnts.length-1][1] = adjHan(q[0], q[1], t);
}
pnts.push([anc1,
getPnt(anc1, getRad(ldir1, anc1), r * hanLen),
defHan(t, q, 0),
ptyp]);
} else {
pnts.push([anc1,
getPnt(anc1, getRad(ldir1, anc1), r * hanLen),
ldir1,
ptyp]);
}
} else { // round the corner with the radius rr
if(skipList[i]){
t = getT4Len(q, -r);
anc2 = bezier(q, t);
if(!op && i==0) {
adjRdirAtEnd = t;
} else {
pnts[pnts.length - 1][1] = adjHan(q[0], q[1], t);
}
ldir2 = defHan(t, q, 0);
rdir2 = getPnt(anc2, getRad(ldir2, anc2), r * hanLen);
pnts.push([anc2, rdir2, ldir2 , ptyp]);
} else {
qb = [anc1, rdir1, adjHan(q[3], q[2], 1 - t), q[3]];
t = getT4Len(qb, -r);
anc2 = bezier(qb, t);
ldir2 = defHan(t,qb,0);
rdir2 = getPnt(anc2, getRad(ldir2, anc2), r*hanLen);
rdir1 = adjHan(anc1, rdir1, t);
pnts.push([anc1, rdir1, ldir1, ptyp],
[anc2, rdir2, ldir2, ptyp]);
}
}
redrawFlg = true;
}
}
}
if(adjRdirAtEnd > 0){
pnts[pnts.length - 1][1] = adjHan(p[0].anchor, p[0].rightDirection, adjRdirAtEnd);
}
if(redrawFlg){
// redraw
for(i = p.length-1; i > 0; i--) p[i].remove();
for(i = 0; i < pnts.length; i++){
pt = i > 0 ? p.add() : p[0];
with(pt){
anchor = pnts[i][0];
rightDirection = pnts[i][1];
leftDirection = pnts[i][2];
pointType = pnts[i][3];
}
}
}
}
activeDocument.selection = s;
// alert(new Date() - tim);
}
// ------------------------------------------------
function getRadius(pi, check_circle){
with(pi){
var gb = geometricBounds;
var w = (gb[2] - gb[0]);
var h = (gb[1] - gb[3]);
if(check_circle && Math.abs(w - h) > 1
&& !confirm("There's a difference between width and\n"
+ "height of foreground path. Continue?")){
return -1;
}
return w / 2;
}
}
// ------------------------------------------------
// return [x,y] of the distance "len" and the angle "rad"(in radian)
// from "pt"=[x,y]
function getPnt(pt, rad, len){
return [pt[0] + Math.cos(rad) * len,
pt[1] + Math.sin(rad) * len];
}
// ------------------------------------------------
// return the [x, y] coordinate of the handle of the point on the bezier curve
// that corresponds to the parameter "t"
// n=0:leftDir, n=1:rightDir
function defHan(t, q, n){
return [t * (t * (q[n][0] - 2 * q[n+1][0] + q[n+2][0]) + 2 * (q[n+1][0] - q[n][0])) + q[n][0],
t * (t * (q[n][1] - 2 * q[n+1][1] + q[n+2][1]) + 2 * (q[n+1][1] - q[n][1])) + q[n][1]];
}
// -----------------------------------------------
// return the [x, y] coordinate on the bezier curve
// that corresponds to the paramter "t"
function bezier(q, t) {
var u = 1 - t;
return [u*u*u * q[0][0] + 3*u*t*(u* q[1][0] + t* q[2][0]) + t*t*t * q[3][0],
u*u*u * q[0][1] + 3*u*t*(u* q[1][1] + t* q[2][1]) + t*t*t * q[3][1]];
}
// ------------------------------------------------
// adjust the length of the handle "dir"
// by the magnification ratio "m",
// returns the modified [x, y] coordinate of the handle
// "anc" is the anchor [x, y]
function adjHan(anc, dir, m){
return [anc[0] + (dir[0] - anc[0]) * m,
anc[1] + (dir[1] - anc[1]) * m];
}
// ------------------------------------------------
// return true if the pathPoints "p[idx]" is a corner
function isCorner(p, idx){
var pnt0 = getAnglePnt(p, idx, -1);
var pnt1 = getAnglePnt(p, idx, 1);
if(! pnt0 || ! pnt1) return false; // at the end of a open-path
if(pnt0.length < 1 || pnt1.length<1) return false; // anchor is overlapping, so cannot determine the angle
var rad = getRad2(pnt0, p[idx].anchor, pnt1, true);
if(rad > Math.PI - 0.1) return false; // set the angle tolerance here
return true;
}
// ------------------------------------------------
// "p"=pathPoints, "idx1"=index of pathpoint
// "dir" = -1, returns previous point [x,y] to get the angle of tangent at pathpoints[idx1]
// "dir" = 1, returns next ...
function getAnglePnt(p, idx1, dir){
if(!dir) dir = -1;
var idx2 = parseIdx(p, idx1 + dir);
if(idx2 < 0) return null; // at the end of a open-path
var p2 = p[idx2];
with(p[idx1]){
if(dir<0){
if(arrEq(leftDirection, anchor)){
if(arrEq(p2.anchor, anchor)) return [];
if(arrEq(p2.anchor, p2.rightDirection)
|| arrEq(p2.rightDirection, anchor)) return p2.anchor;
else return p2.rightDirection;
} else {
return leftDirection;
}
} else {
if(arrEq(anchor, rightDirection)){
if(arrEq(anchor, p2.anchor)) return [];
if(arrEq(p2.anchor, p2.leftDirection)
|| arrEq(anchor, p2.leftDirection)) return p2.anchor;
else return p2.leftDirection;
} else {
return rightDirection;
}
}
}
}
// --------------------------------------
// if the contents of both arrays are equal, return true (lengthes must be same)
function arrEq(arr1, arr2) {
for(var i = 0; i < arr1.length; i++){
if (arr1[i] != arr2[i]) return false;
}
return true;
}
// ------------------------------------------------
// return the distance between p1=[x,y] and p2=[x,y]
function dist(p1, p2) {
return Math.sqrt(Math.pow(p1[0] - p2[0], 2)
+ Math.pow(p1[1] - p2[1], 2));
}
// ------------------------------------------------
// return the squared distance between p1=[x,y] and p2=[x,y]
function dist2(p1, p2) {
return Math.pow(p1[0] - p2[0],2)
+ Math.pow(p1[1] - p2[1],2);
}
// --------------------------------------
// return the angle in radian
// of the line drawn from p1=[x,y] from p2
function getRad(p1,p2) {
return Math.atan2(p2[1] - p1[1],
p2[0] - p1[0]);
}
// --------------------------------------
// return the angle between two line segments
// o-p1 and o-p2 ( 0 - Math.PI)
function getRad2(p1, o, p2){
var v1 = normalize(p1, o);
var v2 = normalize(p2, o);
return Math.acos(v1[0] * v2[0] + v1[1] * v2[1]);
}
// ------------------------------------------------
function normalize(p, o){
var d = dist(p, o);
return d == 0 ? [0, 0] : [(p[0] - o[0]) / d,
(p[1] - o[1]) / d];
}
// ------------------------------------------------
// return the bezier curve parameter "t"
// at the point which the length of the bezier curve segment
// (from the point start drawing) is "len"
// when "len" is 0, return the length of whole this segment.
function getT4Len(q, len){
var m = [ q[3][0] - q[0][0] + 3 * (q[1][0] - q[2][0]),
q[0][0] - 2 * q[1][0] + q[2][0],
q[1][0] - q[0][0] ];
var n = [ q[3][1] - q[0][1] + 3 * (q[1][1] - q[2][1]),
q[0][1] - 2 * q[1][1] + q[2][1],
q[1][1] - q[0][1] ];
var k = [ m[0] * m[0] + n[0] * n[0],
4 * (m[0] * m[1] + n[0] * n[1]),
2 * ((m[0] * m[2] + n[0] * n[2]) + 2 * (m[1] * m[1] + n[1] * n[1])),
4 * (m[1] * m[2] + n[1] * n[2]),
m[2] * m[2] + n[2] * n[2] ];
var fullLen = getLength(k, 1);
if(len == 0){
return fullLen;
} else if(len < 0){
len += fullLen;
if(len < 0) return 0;
} else if(len > fullLen){
return 1;
}
var t, d;
var t0 = 0;
var t1 = 1;
var torelance = 0.001;
for(var h = 1; h < 30; h++){
t = t0 + (t1 - t0) / 2;
d = len - getLength(k, t);
if(Math.abs(d) < torelance) break;
else if(d < 0) t1 = t;
else t0 = t;
}
return t;
}
// ------------------------------------------------
// return the length of bezier curve segment
// in range of parameter from 0 to "t"
function getLength(k, t){
var h = t / 128;
var hh = h * 2;
var fc = function(t, k){
return Math.sqrt(t * (t * (t * (t * k[0] + k[1]) + k[2]) + k[3]) + k[4]) || 0 };
var total = (fc(0, k) - fc(t, k)) / 2;
for(var i = h; i < t; i += hh) total += 2 * fc(i, k) + fc(i + h, k);
return total * hh;
}
// ------------------------------------------------
// extract PathItems from the selection which length of PathPoints
// is greater than "n"
function getPathItemsInSelection(n, pathes){
if(documents.length < 1) return;
var s = activeDocument.selection;
if (!(s instanceof Array) || s.length < 1) return;
extractPathes(s, n, pathes);
}
// --------------------------------------
// extract PathItems from "s" (Array of PageItems -- ex. selection),
// and put them into an Array "pathes". If "pp_length_limit" is specified,
// this function extracts PathItems which PathPoints length is greater
// than this number.
function extractPathes(s, pp_length_limit, pathes){
for(var i = 0; i < s.length; i++){
if(s[i].typename == "PathItem"){
if(pp_length_limit
&& s[i].pathPoints.length <= pp_length_limit){
continue;
}
pathes.push(s[i]);
} else if(s[i].typename == "GroupItem"){
// search for PathItems in GroupItem, recursively
extractPathes(s[i].pageItems, pp_length_limit, pathes);
} else if(s[i].typename == "CompoundPathItem"){
// searches for pathitems in CompoundPathItem, recursively
// ( ### Grouped PathItems in CompoundPathItem are ignored ### )
extractPathes(s[i].pathItems, pp_length_limit , pathes);
}
}
}
// --------------------------------------
// merge nearly overlapped anchor points
// return the length of pathpoints after merging
function readjustAnchors(p){
// Settings ==========================
// merge the anchor points when the distance between
// 2 points is within ### square root ### of this value (in point)
var minDist = 0.0025;
// ===================================
if(p.length < 2) return 1;
var i;
if(p.parent.closed){
for(i = p.length - 1; i >= 1; i--){
if(dist2(p[0].anchor, p[i].anchor) < minDist){
p[0].leftDirection = p[i].leftDirection;
p[i].remove();
} else {
break;
}
}
}
for(i = p.length - 1; i >= 1; i--){
if(dist2(p[i].anchor, p[i - 1].anchor) < minDist){
p[i - 1].rightDirection = p[i].rightDirection;
p[i].remove();
}
}
return p.length;
}
// -----------------------------------------------
// return pathpoint's index. when the argument is out of bounds,
// fixes it if the path is closed (ex. next of last index is 0),
// or return -1 if the path is not closed.
function parseIdx(p, n){ // PathPoints, number for index
var len = p.length;
if(p.parent.closed){
return n >= 0 ? n % len : len - Math.abs(n % len);
} else {
return (n < 0 || n > len - 1) ? -1 : n;
}
}
// -----------------------------------------------
function getDat(p){ // pathPoint
with(p) return [anchor, rightDirection, leftDirection, pointType];
}
// -----------------------------------------------
function isSelected(p){ // PathPoint
return p.selected == PathPointSelection.ANCHORPOINT;
}
function inputNumberEvents (ev, _input, min, max, callback){
var step,
round = false,
_dir = (ev.keyName ? ev.keyName.toLowerCase().slice(0,1) : '#none#'),
_value = parseFloat(_input.text),
_valueOld = _value,
units = (',px,pt,mm,cm,in,'.indexOf(_input.text.length > 2 ? (',' + _input.text.replace(/ /g, '').slice(-2) + ',') : ',!,') > -1 ? _input.text.replace(/ /g, '').slice(-2) : '');
min = (min === undefined ? 0 : min);
max = (max === undefined ? Infinity : max);
step = (ev.shiftKey && ev.ctrlKey ? 10
: (ev.ctrlKey && !ev.altKey ? .1
: (ev.ctrlKey && ev.altKey ? .5
: (ev.altKey ? .2 : 1)
)
)
);
if (ev.shiftKey && !ev.ctrlKey) {
round = true;
step = 10;
}
if (isNaN(_value)) {
_input.text = min;
}
else {
if (round) {
if (_dir === 'u') {
_value = Math.ceil(_value / 10) * 10;
if (_value === _valueOld) {
_value += step;
}
} else if (_dir === 'd') {
_value = Math.floor(_value / 10) * 10;
if (_value === _valueOld) {
_value -= step;
}
} else {
_value = false;
}
}
else {
_value = ( (_dir === 'u') ? _value + step : ((_dir === 'd') ? _value - step : false) );
}
if (_value !== false) {
_value = (_value <= min ? min : (_value >= max ? max : _value))
_input.text = _value;
if (callback instanceof Function) callback(_value, _input, min, max, units);
else if (units) _input.text = parseFloat(_input.text) + ' ' + units;
}
else if (units) _input.text = parseFloat(_input.text) + ' ' + units;
}
}
var isUndo = false,
win = new Window('dialog', 'Round Any Corner \u00A9 SATO Hiroyuki (UI: Alexander Ladygin)');
win.alignChildren = 'fill';
with (panel = win.add('panel')) {
alignChildren = ['fill', 'bottom'];
with (add('group')) {
var __sliderInput = add('edittext', [0, 0, 50, 25], '50 px');
var __slider = add('slider', [0, 0, 200, 15], 50, 1, 200);
__sliderInput.active = true;
__slider.onChanging = function (e) { __sliderInput.text = Math.round(this.value); }
__slider.onChange = function (e) { previewStart(); }
__sliderInput.addEventListener('keydown', function (e) { inputNumberEvents(e, this, __slider.minvalue, __slider.maxvalue); });
__sliderInput.addEventListener('keyup', function (e) { __slider.value = Math.round(this.text); previewStart(); });
}
with (win.add('group')) {
orientation = 'row';
alignChildren = ['fill', 'fill'];
var preview = add('checkbox', undefined, 'Preview'),
cancelBtn = add('button', undefined, 'Cancel'),
applyBtn = add('button', undefined, 'Ok', { name: 'ok' });
preview.value = true;
preview.onClick = function() { previewStart(); }
cancelBtn.onClick = function() { win.close(); }
applyBtn.onClick = function() {
if (preview.value && isUndo) {
isUndo = false;
win.close();
}
else {
app.undo();
startAction();
isUndo = false;
win.close();
}
}
}
}
function startAction() {
roundAnyCorner();
}
function previewStart() {
try {
if (preview.value) {
if (isUndo) {
app.undo();
resetSelectedPathPoints(globalPathItems, globalPathsSelectedPoints);
}
else isUndo = true;
startAction();
app.redraw();
}
else if (isUndo) {
app.undo();
app.redraw();
isUndo = false;
}
} catch (e) {
alert(e);
}
}
win.onClose = function () {
try {
if (isUndo) {
app.undo();
app.redraw();
isUndo = false;
}
} catch (e) {}
// return true;
}
function getSelectedPathPoints (items) {
var arr = [], l = items.length;
for (var i = 0; i < l; i++) {
arr.push([]);
for (var j = 0; j < items[i].pathPoints.length; j++) {
arr[i].push(items[i].pathPoints[j].selected);
}
}
return arr;
}
function resetSelectedPathPoints (items, pointsSelected) {
var l = items.length;
for (var i = 0; i < l; i++) {
for (var j = 0; j < items[i].pathPoints.length; j++) {
items[i].pathPoints[j].selected = pointsSelected[i][j];
}
}
return items;
}
var globalPathItems = [];
getPathItemsInSelection(1, globalPathItems);
var globalPathsSelectedPoints = getSelectedPathPoints(globalPathItems);
if (globalPathItems.length) {
previewStart();
isUndo = preview.value;
win.center();
win.show();
} else {
alert('Please select PathItem or CompoundPathItem!');
}