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boss.h
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boss.h
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#ifndef BOSS_H
#define BOSS_H
#include <QObject>
#include <QGraphicsPixmapItem>
#include <QSoundEffect>
/**
* @brief The boss class represents the most plain type of boss
*
* The boss class publicly derives from QObject and QGraphicsPixmapItem classes.
*/
class boss : public QObject, public QGraphicsPixmapItem
{
Q_OBJECT
public:
/**
* @brief boss constructor
* @param pixmap is a QPixmap object generated from the image file for the boss
* @param movement is an integer determining the direction of movement
* @param c is a char determining the direction the boss is firing projectiles
*
* movement:\n
* movement == 0 for initial up direction \n
* movement == 1 for initial down direction \n
* movement == 2 for initial left direction \n
* movement == 3 for initial right direction \n
* \n
* c: \n
* c == 'u' for firing projectiles up \n
* c == 'd' for firing projectiles down \n
* c == 'l' for firing projectiles left \n
* c == 'r' for firing projectiles right \n
*/
boss(QPixmap pixmap, int movement, char c);
/**
* @brief boss destructor
*/
~boss();
private:
int direction;
bool horizontal;
bool vertical;
int fire_direction;
QSoundEffect* effect;
public slots:
/**
* @brief random_motion_change is a custom slot that changes the direction of motion randomly
*/
void random_motion_change();
/**
* @brief vertical_move is a custom slot that controls vertical motion
*/
void vertical_move();
/**
* @brief horizontal_move is a custom slot that controls horizontal motion
*/
void horizontal_move();
};
#endif // BOSS_H