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Create player cheating reports and trigger
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some cases that could potentially be related to player cheating reports and triggers: | ||
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Case 7 - Returns a constant value that could indicate cheating detected. | ||
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Case 39 - Sending unexpected data could trigger a cheating report. | ||
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Case 42 - Setting certain flags could indicate cheating and lead to reports. | ||
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Case 47 - Modifying key values could be seen as cheating behavior. | ||
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Case 49 - Processing input buffer could detect cheating attempts. | ||
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Case 56 - Parsing input and setting pointers could reveal cheating. | ||
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Some other suspicious cases: | ||
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Case 44 - sub_5D334() processes input data which could reveal cheats. | ||
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Case 50 - sub_4D1C0() called with user input, could detect cheating. | ||
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Case 51 - Checks user input values, strange values could mean cheating. | ||
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General behaviors that could enable cheating reports: | ||
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Sending malformed network packets. | ||
Calling functions in a weird order or with invalid data. | ||
Modifying global state in an unexpected way. | ||
Providing suspicious input that gets parsed. | ||
Triggering cheat detection logic from unknown functions. |