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geom.go
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package spine
import (
"math"
)
var (
V0 = Vector{0, 0}
V1 = Vector{1, 1}
)
type Vector struct {
X, Y float32
}
func V(x, y float32) Vector { return Vector{x, y} }
func (a *Vector) Set(x, y float32) { a.X, a.Y = x, y }
func (a Vector) XY() (float32, float32) { return a.X, a.Y }
func (a Vector) V() struct{ X, Y float64 } {
return struct{ X, Y float64 }{float64(a.X), float64(a.Y)}
}
func (a Vector) Add(b Vector) Vector { return Vector{a.X + b.X, a.Y + b.Y} }
func (a Vector) Sub(b Vector) Vector { return Vector{a.X - b.X, a.Y - b.Y} }
func (a Vector) EMul(b Vector) Vector { return Vector{a.X * b.X, a.Y * b.Y} }
func (a Vector) Len() float32 { return sqrt(a.Len2()) }
func (a Vector) Len2() float32 { return a.X*a.X + a.Y*a.Y }
type Transform struct {
Translate Vector
Rotate float32
Scale Vector
Shear Vector
}
func NewTransform() Transform {
transform := Transform{}
transform.Translate = V0
transform.Rotate = 0
transform.Scale = V1
transform.Shear = V0
return transform
}
func (a Transform) Combine(b Transform) Transform {
return Transform{
Translate: a.Translate.Add(b.Translate),
Rotate: a.Rotate + b.Rotate,
Scale: a.Scale.EMul(b.Scale),
Shear: a.Shear.Add(b.Shear),
}
}
type Affine struct {
M00, M01, M02 float32
M10, M11, M12 float32
}
func Identity() Affine {
return Affine{
1, 0, 0,
0, 1, 0,
}
}
func Translation(t Vector) Affine {
return Affine{
1, 0, t.X,
0, 1, t.Y,
}
}
func Rotation(r float32) Affine {
sn, cs := sincos(r)
return Affine{
cs, -sn, 0,
sn, cs, 0,
}
}
func Scale(s Vector) Affine {
return Affine{
s.X, s.Y, 0,
s.X, s.Y, 0,
}
}
func (transform Transform) Affine() Affine {
if transform.Shear == V0 {
t, r, s := transform.Translate, transform.Rotate, transform.Scale
switch r {
case 0, 2 * math.Pi:
return Affine{
s.X * 1, -s.Y * 0, t.X,
s.X * 0, s.Y * 1, t.Y,
}
case -math.Pi / 2:
return Affine{
s.X * 0, -s.Y * -1, t.X,
s.X * -1, s.Y * 0, t.Y,
}
case math.Pi / 2:
return Affine{
s.X * 0, -s.Y * 1, t.X,
s.X * 1, s.Y * 0, t.Y,
}
case -math.Pi, math.Pi:
return Affine{
s.X * -1, -s.Y * 0, t.X,
s.X * 0, s.Y * -1, t.Y,
}
default:
sn, cs := sincos(r)
return Affine{
s.X * cs, -s.Y * sn, t.X,
s.X * sn, s.Y * cs, t.Y,
}
}
} else {
t, r, s, h := transform.Translate, transform.Rotate, transform.Scale, transform.Shear
snx, csx := sincos(r + h.X)
sny, csy := sincos(r + math.Pi/2 + h.Y)
return Affine{
s.X * csx, s.Y * sny, t.X,
s.X * snx, s.Y * csy, t.Y,
}
}
}
func (a Affine) Mul(b Affine) Affine {
m00 := a.M00*b.M00 + a.M01*b.M10
m01 := a.M00*b.M01 + a.M01*b.M11
m02 := a.M00*b.M02 + a.M01*b.M12 + a.M02
m10 := a.M10*b.M00 + a.M11*b.M10
m11 := a.M10*b.M01 + a.M11*b.M11
m12 := a.M10*b.M02 + a.M11*b.M12 + a.M12
return Affine{
m00, m01, m02,
m10, m11, m12,
}
}
func (aff Affine) Transform(p Vector) Vector {
return Vector{
X: aff.M00*p.X + aff.M01*p.Y + aff.M02*1,
Y: aff.M10*p.X + aff.M11*p.Y + aff.M12*1,
}
}
func (aff Affine) Translation() Vector {
return Vector{
X: aff.M02,
Y: aff.M12,
}
}
func (aff Affine) WeightedTransform(w float32, p Vector) Vector {
return Vector{
X: w * (aff.M00*p.X + aff.M01*p.Y + aff.M02*1),
Y: w * (aff.M10*p.X + aff.M11*p.Y + aff.M12*1),
}
}
// Conversion from an to different formats
func (a Affine) Row32() [6]float32 {
return [6]float32{a.M00, a.M01, a.M02, a.M10, a.M11, a.M12}
}
func (a Affine) Row64() [6]float64 {
return [6]float64{float64(a.M00), float64(a.M01), float64(a.M02), float64(a.M10), float64(a.M11), float64(a.M12)}
}
func (a Affine) Col32() [6]float32 {
return [6]float32{a.M00, a.M10, a.M01, a.M11, a.M02, a.M12}
}
func (a Affine) Col64() [6]float64 {
return [6]float64{float64(a.M00), float64(a.M10), float64(a.M01), float64(a.M11), float64(a.M02), float64(a.M12)}
}
// Conversion from an to different formats
func (a Affine) Row32s() (m00, m01, m02, m10, m11, m12 float32) {
return a.M00, a.M01, a.M02, a.M10, a.M11, a.M12
}
func (a Affine) Row64s() (m00, m01, m02, m10, m11, m12 float64) {
return float64(a.M00), float64(a.M01), float64(a.M02), float64(a.M10), float64(a.M11), float64(a.M12)
}
func (a Affine) Col32s() (m00, m10, m01, m11, m02, m12 float32) {
return a.M00, a.M10, a.M01, a.M11, a.M02, a.M12
}
func (a Affine) Col64s() (m00, m10, m01, m11, m02, m12 float64) {
return float64(a.M00), float64(a.M10), float64(a.M01), float64(a.M11), float64(a.M02), float64(a.M12)
}