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Implement a customized render pipeline in godot 4.3+

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Customized Render Pipeline

This is a Godot test project that implements a customized render pipeline for Godot 4.4.

It's based on the triangle example of the Vulkan Tutorial: https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code

Screenshot

License

The source in this repository falls under an MIT license (see LICENSE)