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Copy pathloop.js
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loop.js
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function gameLoop() {
window.requestAnimationFrame(gameLoop);
//clear the canvas
context.clearRect(0,0,canvas.width, canvas.height);
// p1
p1.draw();
if(p1.live) {
if (p1.keys[0] in keys) { // right
p1.move(p1.speed, 0);
} if (p1.keys[2] in keys) { // left
p1.move( - p1.speed, 0);
} if (p1.keys[3] in keys) { // bottom);
p1.move(0, p1.speed);
} if (p1.keys[1] in keys) { // top
p1.move(0, - p1.speed);
} if (p1.keys[4] in keys) {
p1.gun.fire();
}
}
// drawing bullets
p1.gun.drawBul();
p1.attackControl();
if(p1.moving) {
p1.sprite.update();
}
p1.sprite.render();
p1.moving = false;
//p2
p2.draw();
if(p2.live) {
if (p2.keys[0] in keys) { // right
p2.move(p2.speed, 0);
} if (p2.keys[2] in keys) { // left
p2.move( - p2.speed, 0);
} if (p2.keys[3] in keys) { // bottom);
p2.move(0, p2.speed);
} if (p2.keys[1] in keys) { // top
p2.move(0, - p2.speed);
} if (p2.keys[4] in keys) {
p2.gun.fire();
}
}
// drawing bullets
p2.gun.drawBul();
p2.attackControl();
if(p2.moving) {
p2.sprite.update();
}
p2.sprite.render();
p2.moving = false;
}
gameLoop();