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Patrizio Amella edited this page Mar 18, 2021 · 5 revisions

A grid holds the connections between the cells and their configuration.

Orthogonal

Classic grid where every cell has four neighbors (except on the edge)

g-ortho

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Hexagonal

Hexagonal grid where every cell has six neighbors (except on the edge)

g-hex

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Triangular

Triangular grid where every cell has three neighbors (except on the edge)

g-tri

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Octagonal and Square

Octagonal and square grid where every cell has eight or four neighbors (except on the edge)

g-octas

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Pentagonal Cairo

Pentagon 'Cairo' grid where every cell has five neighbors (except on the edge)

g-pentac

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Brick

Brick grid where every cell has six neighbors (except on the edge). Same as the hexagonal grid but the connections between the cells is different.

g-brick

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze

Polar

Polar grid where every cell has a number of neighbors that expand toward the edge.

g-polar

  -e, --empty    (Default: false) If true, the grid will have no internal connections

  -s, --seed     RNG seed, if none is provided a random one is chosen

  -w, --weave    (Default: 0) Value between 0.0 and 1.0 to generate 'bridges' / weave the maze
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