The hat configuration is invalid, The Hat switch in the Modules.yml file is also invalid #9464
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Description of Issue
#8589 (comment)
The hat setting is invalid, no matter what it is changed to, only the original helmet can be worn, other materials are not allowed. So I rewrote the hat command myself, but found that even when the hat option in Modules.yml was set to false, the /hat command was still occupied by CMI in the game
After turning off hat in the module, the command/hat should not be occupied by CMI
Version Information
[17:58:53 INFO]: -------------------------------------------------- [17:58:53 INFO]: CMI版本:9.7.9.2 MySQL [17:58:53 INFO]: CMILib版本:1.5.2.9 [17:58:53 INFO]: 服务器版本:Paper(1620) 1.12.2-R0.1-SNAPSHOT- [17:58:53 INFO]: CMI经济系统:已启用Vault版本:1.7.3-b131(CMIEInjector)CMI聊天系统:已禁用 [17:58:53 INFO]: 模块 -> 48 已启用 19 已禁用:spawnerProximity, mirror, tablist, elytraExploit, skin, anvilRenameColor, spawners, nightSpeedup, dynamicSigns, eventCommands, playerChatTag, schedule, chatBubble, ranks, votifier, hat, spawnerCharge, homeInteractions, totemBehavior [17:58:53 INFO]: --------------------------------------------------
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