"Offset" dumper for 1v1.lol which is actually just finding class names
ps: it recomended to read source code before using, otherwise you may not understand how to read offset dump
Example dump:
[GDMIIOPGIJI] PlayerInfo->PlayerXP
[GCCNGNHHLMC] PlayerInfo->PlayerUsername
[NALHMIPKGPO] PlayerController->LocalPlayer
[LFMCIILGNAJ] PlayerController->PlayerHealth
[HBPLNFBJBCI] PlayerController->vThirdPersonController
[GOAKEKDAKJP] PlayerController->PlayerSkinManager
[ODPKDHPJNKP] PlayerController->PlayerEffects
[NFICAPHFDOF] PlayerController->WeaponsController
[OMAIBBFNHCN] PlayerController->EmoteManager
[NLNKNHENDDE] PlayerController->PlayerBoundaries
[AHMPOHOEFGF] PlayerController->PlayerStatModifiers
[OJLHKIFIADP] PlayerController->PlayerAbilities
[PKHFKJGOEKG] PlayerController->PlayerStatusEffects
[ANBLFNMKPOM] PlayerController->PlayerRevive
[OAHKGPBBLCP] PlayerController->IsBot
[JDJGEBHGLMI] PlayerController->IsTeammate
[HGJCDHLIOII] PlayerController->PlayerInfo
- Compile Dumper
- Open Assembly-Csharp.dll in DnSpy
- Find Class "PlayerController"
- File->Save Code. And save it in Folder with Dumper as PlayerController.cs
- In PlayerController find line like
public BABFPNELLFA HGJCDHLIOII
, it should 7th variable from class start - Open the variable type class(BABFPNELLFA in this case, just double click on variable type in DnSpy)
- Do the same thing as in step 4 but save file as PlayerInfo.cs
Please keep in mind that small change in 1v1.lol code can break the dumper