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Releases: Zarathul/simplefluidtanks

simplefluidtanks-1.7.10-1.2.0.0

07 Jul 15:53
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  • Initial 1.7.10 release.

simplefluidtanks-1.7.2-1.1.1.3

06 Jul 15:16
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  • Added support for in-game mod configuration menu.

simplefluidtanks-1.7.2-1.1.1.2

02 Jun 16:02
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  • Fixed: TankBlocks that got separated from the multiblock structure would sometimes render as if they still had fluid in them.
  • Increased hardness of Tank- and ValveBlocks. This should prevent people from accidentally destroying them. This will also make wrenches more important.
  • Hardness and explosion resistance of Tank- and ValveBlocks can now be changed in the config.
  • Number values in WAILA tool tips now have group separators.
  • Fixed ValveBlock WAILA tool tip showing 0% capacity for high fluid amounts.

simplefluidtanks-1.6.4-1.0.1.0

02 Jun 16:00
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  • Increased hardness of Tank- and ValveBlocks. This should prevent people from accidentally destroying them. This will also make wrenches more important.
  • Hardness and explosion resistance of Tank- and ValveBlocks can now be changed in the config.
  • Number values in WAILA tool tips now have group separators.
  • Fixed ValveBlock WAILA tool tip showing 0% capacity for high fluid amounts.

simplefluidtanks-1.7.2-1.1.1.1

31 May 18:45
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  • Removed legacy blocks.
  • Added German localization.
  • Added Russian localization (thanks to Adaptivity).

! Important !
You have to convert all legacy blocks into the new versions before updating, otherwise your world won't load anymore. Updating from any other version but 1.7.2-1.1.1.0 will also result in an unloadable world. Read the 1.7.2-1.1.1.0 release notes for further information. Don't forget to backup your world.

simplefluidtanks-1.6.4-1.0.0.9

31 May 18:33
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  • Added German localization.
  • Added Russian localization (thanks to Adaptivity).

simplefluidtanks-1.7.2-1.1.1.0

24 May 22:11
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  • Recipes are now fully customizable in the config file.
  • Removed alternative Thermal Expansion related recipes.
  • Added option to disable the wrench recipe in the config file.
  • Fixed dublicate mod id in block and item identifiers.

! Important !

To make old worlds loadable with the new block and item identifiers, legacy versions of the tank and valve block have been added. They function exactly like their normal counterparts but can't be placed anymore once picked up. Legacy blocks can and should be converted into normal blocks. To do so, simply put them in any crafting grid (the one in the inventory will suffice). Because of their low cost, old wrenches cannot be converted and will be deleted after updating to this version (there will be an error message, hit ok and they're gone).With the next update, legacy blocks will be removed again. Any blocks not converted at that time will be lost. As always, but especially this time, backup your world before updating.

simplefluidtanks-1.7.2-1.1.0.9

21 May 00:48
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  • Changed how unlinked TankBlocks are rendered. They are easier to place and rendering performance improved quite a lot.
  • Vastly improved performance of the fluid distribution algorithm, therefore big tanks should be much less of a problem. Tested up to 32x32x16 which still worked ok (some delay).
  • Added very basic wrench.
  • Slightly changed WAILA tooltips.
  • Minor cleanup and removal of unused code.

simplefluidtanks-1.6.4-1.0.0.8

21 May 00:48
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  • Changed how unlinked TankBlocks are rendered. They are easier to place and rendering performance improved quite a lot.
  • Vastly improved performance of the fluid distribution algorithm, therefore big tanks should be much less of a problem. Tested up to 32x32x16 which still worked ok (some delay).
  • Added very basic wrench.
  • Slightly changed WAILA tooltips.
  • Minor cleanup and removal of unused code.

simplefluidtanks-1.7.2-1.1.0.8

02 May 21:37
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  • Fixed/improved high initial memory usage when creating large tanks
  • Slightly changed Waila tooltip text for TankBlocks