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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Mortal Kombat II"
run/main_scene="res://scenes/StartUp.tscn"
config/features=PackedStringArray("4.0", "Forward Plus")
boot_splash/show_image=false
config/icon="res://icon.svg"
[autoload]
Global="*res://Global.gd"
LoadAssets="*res://scripts/LoadAssets.gd"
Tools="*res://scripts/Tools.gd"
Bookmarks="*res://scripts/extract/Bookmarks.gd"
Equate_AL="*res://Equates.gd"
[display]
window/size/viewport_width=400
window/size/viewport_height=254
window/size/resizable=false
[dotnet]
project/assembly_name="My First Project"
[input]
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
hp={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194445,"key_label":0,"unicode":55,"echo":false,"script":null)
]
}
lp={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194439,"key_label":0,"unicode":49,"echo":false,"script":null)
]
}
bl={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194443,"key_label":0,"unicode":53,"echo":false,"script":null)
]
}
hk={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194447,"key_label":0,"unicode":57,"echo":false,"script":null)
]
}
lk={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194441,"key_label":0,"unicode":51,"echo":false,"script":null)
]
}
start={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":49,"key_label":0,"unicode":49,"echo":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="BG List 8"
2d_render/layer_2="BG List 7"
2d_render/layer_3="BG List 6"
2d_render/layer_4="BG List 5"
2d_render/layer_5="BG List 4"
2d_render/layer_6="BG List 3"
2d_render/layer_7="BG List 2"
2d_render/layer_8="BG List 1"
2d_render/layer_9="Player Object List"
2d_render/layer_10="Object List 2"
2d_render/layer_11="Object List 3"
[physics]
common/physics_ticks_per_second=53
[rendering]
textures/canvas_textures/default_texture_filter=0
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true