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CoinManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.UI;
public class CoinManager : MonoBehaviour
{
public static CoinManager instance;
private Text coinText;
public int coin;
void Awake()
{
coinText = GameObject.Find("CoinText").GetComponent<Text>();
MakeSingleton();
}
// Start is called before the first frame update
void Start()
{
coin = PlayerPrefs.GetInt("coin");
coinText.text = coin.ToString();
}
// Update is called once per frame
void Update()
{
if (coinText == null)
{
coinText = GameObject.Find("CoinText").GetComponent<Text>();
coinText.text = coin.ToString();
}
}
public void AddCoin(int amount)
{
coin += amount;
coinText.text = coin.ToString();
PlayerPrefs.SetInt("coin", coin);
}
public bool UseCoin(int amount)
{
bool success = false;
if(amount <= coin)
{
coin -= amount;
success = true;
}
coinText.text = coin.ToString();
PlayerPrefs.SetInt("coin", coin);
return success;
}
void MakeSingleton()
{
if (instance != null)
Destroy(gameObject);
else
{
instance = this;
DontDestroyOnLoad(gameObject);
}
}
}