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Releases: YimMenu-Lua/Samurais-Scripts

Samurai's Scripts v1.5.7

24 Jan 21:07
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v1.5.7 Changelog

🎉 New Feature: Weapon -> Magic Bullet

  • Different from an aimbot, this feature automatically shoots the last ped you aimed at in the head when you press [FIRE], regardless of whether your crosshair is still on the ped or not. The only requirement is that the ped has to be in your field of view and not too far away from you.
  • If you aim at a vehicle that has a driver, the magic bullet will automatically hit the driver in the head as soon as you fire your weapon.

Vehicle

  • Handling Editor:

    • Restored the 3 Steering options. I removed them a long time ago because they required you to delete your vehicle then spawn it again to be able to visually see the changes. After some feedback, it seemed that most of my script users weren't bothered by it so all 3 options are back.

    NOTE: The actual changes are applied instantly but the steering will not be rendered unless you respawn the vehicle.

    • Added Rocket Boost, similar to the Vigilante.
    • Added Vehicle Jump, similar to the Ruiner 2000.
    • Added Parachute, similar to the Ruiner 2000. (requires Vehicle Jump)
  • Launch Control:

    • Added an indicator that shows the charging progress of the launch control system. (appears at the bottom of the screen when holding [ACCELERATE] + [Brake])
  • NOS and similar features no longer work on electric vehicles.

MISC

  • Fixed wrong variable name in Casino Pacino that caused the "Cart Autograb" feature to stop working. (#31)
  • Fixed new line parsing issue in generate_translations.py.

Samurai's Scripts v1.5.6

17 Jan 19:21
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v1.5.6 Changelog

Self -> Hide & Seek

  • Prompts from all 3 sub-features no longer interfere with gameplay.

Online -> Business Manager

  • Added teleport buttons for CEO Warehouses.
  • Added a button to instantly finish CEO cargo source missions.
  • Fixed hangar and bunker teleport buttons and removed the public session tp warning tooltip (both don't use blips anymore so now they work correctly in public sessions).
  • Bunker and Acid Lab upgrades are now automatically read instead of relying on the user to tick a box.
  • Added a buton to open the Master Control Terminal so you can easily source cargo or sell stock from anywhere.
  • Changed cooldowns to tunables instead of globals.
  • Added Dax Work and Garment Factory cooldowns.

Commands

  • Added a new command: fastvehs: Increases the top speed of any land vehicle you drive.
  • Added a new command: yrv2.fillall: Fills all your owned businesses with supplies.
  • Renamed the finish_sale command to finishsale.

Samurai's Scripts v1.5.5

12 Jan 02:21
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v1.5.5 Changelog

Self -> Hide & Seek

  • Improved Hide In Dumpster:
    • Decreased the distance at which a dumpster is detected.
    • The feature will not prompt the player unless they're facing a dumpster.

Vehicle -> Planes & Helis

  • Moved aircraft features into their own zone.

  • Increased top speed for the "Real Jet Speed" option to 576km/h (the game's max).

  • 🎉 Added 3 new features:

    • No Engine Stalling: When flying planes and holding the brake button, your engine will not shut off.

    • Cannon Triggerbot: When using a weaponized plane or heli and having the machine gun selected, it will automatically shoot targets in front of you. Also has the option to only shoot enemies (enabled by default).

    • Cannon Manual Aim: Gives you the ability to manually aim and shoot an explosive cannon. The only requirement is to be using an aircraft that has a machine gun (doesn't have to be an explosive MG) and the machine gun is the selected weapon. Also works with Cannon Triggerbot: if you manually aim at an entity while having the triggerbot enabled, it will automatically blast it wil explosive MG.

Translations

  • Added missing translations.
  • Added Korean support.

MISC

  • Added missing objects.
  • Removed unused code.

Devs

  • generate_translations.py now also adds new entries and translates them to all supported languages.

Samurai's Scripts v1.5.4

09 Jan 14:21
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v1.5.4 Changelog

Self -> Hide & Seek

  • Fixed Hide In Car Trunk:

    • The feature no longer causes an EXCEPTION_ACCESS_VIOLATION on it's first call.

    Other features that also use the same function like "Bring x Vehicle" are fixed as well.

    • The feature now only detects vehicles that are in front of the player, as opposed to vehicles that are in a radius around the player.
    • The feature now correctly determines engine placement (it used to wrongly assume placement if a particular vehicle bone was broken off).
    • The feature no longer works on destroyed vehicles.

Weapon

  • Improved Laser Sight:

    • The laser no longer goes through entities. It now detects them and adds a small visual enhancement.
  • Improved Katana:

    • You can now choose which weapon to replace with a Katana: Baseball Bat, Golf Club, Machete, or Pool Que.

Vehicle

  • Fixed a small issue in "Flatbed" (nothing major).
  • Fixed "Bring Last Vehicle" and "Bring Personal Vehicle": Both options no longer bring destroyed vehicles.

Actions

  • When playing one of the DJ animations or just playing radio music from the SoundPlayer tab, the music can now be heard a little bit louder especially from other players' perspective.

Business Manager

  • Auto-Sell now waits for phone calls to end if a call is ongoing.

Samurai's Scripts v1.5.3

05 Jan 17:53
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v1.5.3 Changelog

Self -> Hide & Seek

  • Fixed and improved Hide In Car Trunk:
    • The feature no longer prompts you when you're not standing near a vehicle's trunk.
    • The feature now recognizes rear-engined vehicles and adjusts accordingly. (it will no longer place you on top of a red hot engine 😅)
    • Your ped will now play a brief animation when opening the car's trunk.
    • Your ped will now turn to face the vehicle if you're looking away from it.
    • The feature no longer teleports you to the trunk of a vehicle if it starts moving right after you press [E]. The vehicle has to be stopped for you to be able to enter its trunk.
    • Getting out of the trunk of a moving vehicle now ragdolls you if the vehicle's speed is higher than approx 14km/h.

Business Manager

  • Fixed bunker instant sell. The feature no longer shows a Mission Failed message.
  • Fixed hangar air cargo instant sell paying more than the actual amount of cargo sold.
  • Disabled instant sell for hangar land sales. The option was broken. It showed a success message and the amount of money supposedly gained but did not actually pay the player.
  • Added a potential fix for #28 . I said potential because I was never able to reproduce the issue.

Vehicle

  • Locking your vehicle now also sets its alarm.

Flatbed

  • Refactored code and got rid of unnecessary bloat.

Actions

  • Refactored code and got rid of most of the unnecessary bloat.

Samurai's Scripts v1.5.2

01 Jan 11:35
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v1.5.2 Changelog

Main

  • Cleaned up the main script:
    • Moved UI tabs into their own files.
    • Moved global variables into their own file.
    • Reworked the way global variables are declared.
    • Reworked the Reset Settings option.

Bufixes

  • Fixed an issue where the Ragdoll On Demand feature was completely ignoring custom keybinds and still using the [X] button.
  • Fixed an issue where the secondary mouse buttons were always returning false on KEYUP events.
  • Fixed broken translations.

Samurai's Scripts v1.5.1

31 Dec 13:53
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v1.5.1 Changelog

Features

Self

🎉 New Feature: Allow Hats In Vehicles:

  • Prevents the game from removing your hat or headgear/accessories when you enter a vehicle.

🎉 New Feature: Don't Fall Off Vehicles:

  • Allows you to stand on top of vehicles without falling off when the vehicle moves.

Improvement: Actions -> Movement Options:

  • Added a new movement style: Zombie:
    • Has idle/walking/running/sprinting anims.

Vehicle

🎉 New Feature: Vehicle door lock control:

  • Has 2 main options and one complementary option:

    • Simple button to lock and unlock your vehicle.
    • Automatic Mode: Automatically locks your vehicle when you move away from it and unlocks it when you try to enter it again.
    • Auto-Raise Roof: Choose whether locking your vehicle also raises the convertible roof (if, of course, your vehicle is a convertible).

    Note: The feature only works on cars and trucks.
    Note: If you lock a vehicle (or it gets automatically locked) then switch to a different vehicle, the previous one will be automatically unlocked.

Hotfix

  • Fixed Disable Action Mode for good. I'm a lazy person and I didn't wanna do some research. It's properly implemented now instead of the previous broken hacky way of doing it.
  • Removed the stupid player tab (it was very likely the cause of #27).

Samurai's Scripts v1.5.0

30 Dec 12:04
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v1.5.0 Changelog

Features

Self -> Actions:

  • Reworked Movement Options:
    • The feature now has 2 modes: A drop-down list of custom movement options and an option to browse all movement clipsets from a json file.
    • Increased the number of custom movements from 6 to 32.
    • To use the json option, you first need to download the file from this link then place it in %AppData%\YimMenu\scripts_config.

Business Manager:

  • Fixed MC businesses being in different orders for different users, which in turn broke all related features.
  • Improved CEO Warehouses: Users no longer have to manually set how many warehouses they own and their sizes. The script will automatically grab the necessary information.
  • Improved Auto-Sell: Added support for Acid Lab and Hangar land sales.

Hotfix

  • Fixed Disable Action Mode not working when the player is wanted.
  • Fixed Disable Action Mode preventing the player from going into stealth mode.
  • Removed unused test script.

Samurai's Scripts v1.4.9

26 Dec 18:15
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v1.4.9 Changelog

Features

🎉 New Feature: Vehicle -> ABS Brake Lights:

  • Flashes your brake lights repeatedly when you apply the brakes at a speed higher than 100km/h, similar to modern sports cars (Only works on cars that have ABS as standard).

🎉 New Feature: Command Executor:

  • Allows you to execute a few commands on the fly. Wanna quickly full up your hangar? Open the Command Executor by pressing the assigned button and type autofill.hangar.

  • Default Buttons:

    • Open: [NUMPAD7] (can be changed in the Hotkeys tab).
    • Close: [ESC] (hardcoded).
  • Full list of commands:.

    • autoheal : Enables/Disables the script's auto-heal feature.
    • rod : Enables/Disables the Ragdoll On Demand feature.
    • autofill.hangar : Starts auto-filling your hangar cargo.
    • autofill.whouse1 : Starts auto-filling your CEO Warehouse N°1 (if oyu have more than one, use the same command with corresponding number. Ex: autofill.whouse4).
    • finish_sale : Instantly finishes a sale mission (from a list of missions supported by the script). Will be skipped if you have the Auto-Sell option enabled.
    • spawnmeaperv : No comment.
    • kys : Kills you.
    • PANIK : Resets all changes done by the script (same as the panic button).
    • resetcfg : Resets the script and restores your saved config to default.

MISC

  • Hotkeys UI is now properly aligned.
  • Fixed isKeyJustPressed() returning true when the button is held down. It now only returns true once, when the button is released.
  • Other minor fixes.

Samurai's Scripts v1.4.8

19 Dec 11:59
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v1.4.8 Changelog

World

🎉 New Feature: Ambient Scenarios:

  • Allows you to play ambient scenarios that are scattered around in the open world, just like NPCs. These scenarios include taking photos, drinkig, smoking, working out, sitting on benches, chairs, sun loungers, laying down on a towel at the beach, etc...

  • These ambient scenarios have exact points on the map where they can be triggered. Once you are in the vicinity of one, a prompt will show up on your screen asking you to press [E] to play the scenario.

NOTE: Because it makes no sense to mark all of them, I'll leave them to your exploration sense to find them.

NOTE: Due to a few scenarios being in very close proximity to each other, the prompt to play them can become annoying. For this, I've added an option to disable the prompt (but you'll never know when you're near an ambient scenario). Also, this causes another minor issue where you'll sometimes play a different scenario than the one shown in the prompt.

NOTE: Some ambient scenarios are programmed for NPCs to spawn directly onto them, so playing them normally will most likely result in your ped bein in an awkward position (example: sitting in the air) or even fail to fully play. For this, I've added an option to force play or stop an ambient scenario by pressing [Left Shift] + [E].

Online -> Business Manager

  • Added instant sales for Air cargo, bunker, CEO warehouses and biker businesses with an option for auto-sales. This is an absolutely horrible feature but people like instant sales so 🤷‍♂️

MISC

  • Added v1.70 DLC vehicles.
  • Fixed a translation typo.
  • Fixed an issue where the autofill options for the hangar and CEO warehouses weren't deactivating when the supplies reached the max.
  • Updated YimConfig. Saved settings should be human-readable now.