From 3ef6f6ec367ff50c2bb1804158494d93e86ab992 Mon Sep 17 00:00:00 2001 From: SAMURAI Date: Tue, 13 Aug 2024 22:42:57 +0100 Subject: [PATCH] Fixed a visual bug in Casino Pacino --- samurais_scripts.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/samurais_scripts.lua b/samurais_scripts.lua index a53a0e1..5e89de2 100644 --- a/samurais_scripts.lua +++ b/samurais_scripts.lua @@ -3150,7 +3150,7 @@ casino_pacino:add_imgui(function() end) end elseif casino_heist_gunman == 2 then --Gustavo Fring - ImGui.SameLine() + ImGui.SameLine(); ImGui.Dummy(31, 1); ImGui.SameLine() local new_weapons, weapons_clicked = ImGui.Combo(translateLabel("unmarked_weapons"), casino_heist_weapons, { "Rifle Loadout", "Shotgun Loadout" }, 2) if weapons_clicked then script.run_in_fiber(function() @@ -3158,7 +3158,7 @@ casino_pacino:add_imgui(function() end) end elseif casino_heist_gunman == 3 then --Charlie Reed - ImGui.SameLine() + ImGui.SameLine(); ImGui.Dummy(31, 1); ImGui.SameLine() local charlie_gun_list = { {'##1", "##2'}, { "SMG Loadout", "Shotgun Loadout" }, { "Machine Pistol Loadout", "Shotgun Loadout" }, { "SMG Loadout", "Shotgun Loadout" } } local new_weapons, weapons_clicked = ImGui.Combo(translateLabel("unmarked_weapons"), casino_heist_weapons, charlie_gun_list[casino_heist_approach+1], 2) if weapons_clicked then @@ -3167,7 +3167,7 @@ casino_pacino:add_imgui(function() end) end elseif casino_heist_gunman == 4 then --Chester McCoy - ImGui.SameLine() + ImGui.SameLine(); ImGui.Dummy(31, 1); ImGui.SameLine() local chester_gun_list = { {'##1", "##2'}, { "MK II Shotgun Loadout", "MK II Rifle Loadout" }, { "MK II SMG Loadout", "MK II Rifle Loadout" }, { "MK II Shotgun Loadout", "MK II Rifle Loadout" } } local new_weapons, weapons_clicked = ImGui.Combo(translateLabel("unmarked_weapons"), casino_heist_weapons, chester_gun_list[casino_heist_approach+1], 2) if weapons_clicked then @@ -3176,7 +3176,7 @@ casino_pacino:add_imgui(function() end) end elseif casino_heist_gunman == 5 then --Laddie Paddie Sadie Enweird - ImGui.SameLine() + ImGui.SameLine(); ImGui.Dummy(31, 1); ImGui.SameLine() local laddie_paddie_gun_list = { {'##1", "##2'}, { "Combat PDW Loadout", "Rifle Loadout" }, { "Shotgun Loadout", "Rifle Loadout" }, { "Shotgun Loadout", "Combat MG Loadout" } } local new_weapons, weapons_clicked = ImGui.Combo(translateLabel("unmarked_weapons"), casino_heist_weapons, laddie_paddie_gun_list[casino_heist_approach+1], 2) if weapons_clicked then