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aabb.h
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#ifndef AABB_H
#define AABB_H
#include "utils.h"
#include "ray.h"
#include "vec3.h"
struct aabb {
aabb() {}
aabb(const point3& a, const point3& b) {minimum = a; maximum = b;}
point3 minimum, maximum;
point3 min() const {return minimum;}
point3 max() const {return maximum;}
bool hit(const ray& r, double t_min, double t_max) const {
for (int a = 0; a < 3; a++) {
auto invD = 1.0f/r.direction()[a];
auto t0 = (min()[a] - r.origin()[a])*invD, t1 = (max()[a] - r.origin()[a])*invD;
if (invD < 0.0f) std::swap(t0, t1);
t_min = t0 > t_min ? t0 : t_min, t_max = t1 < t_max ? t1 : t_max;
if (t_max <= t_min) return false;
}
return true;
}
};
aabb surrounding_box(aabb box0, aabb box1) {
point3 small(fmin(box0.min().x(), box1.min().x()), fmin(box0.min().y(), box1.min().y()), fmin(box0.min().z(), box1.min().z()));
point3 big(fmax(box0.max().x(), box1.max().x()), fmax(box0.max().y(), box1.max().y()), fmax(box0.max().z(), box1.max().z()));
return aabb(small,big);
}
#endif