The format is based on Keep a Changelog.
[Unreleased][2.0] - 2019-XX-XX
[2.0] - 2019-03-13
Added
- Introduce
VisualAccidentalNoise
editor plugin.- Expose and add most visual noise nodes according to
AccidentalNoise
class. - Add component visual noise nodes to create more complex noise from base ones.
- Ability to save and load visual noise and components as resource.
- Expose and add most visual noise nodes according to
- Expose normalmap and bumpmap noise mapping methods.
- Add noise formats: heightmap, normalmap, bumpmap, texture.
- Add methods to map noise to 3D image, including seamless (experimental, internal only).
- Add methods to generate seamless 2D/3D noise regardless of mapping mode.
- Add convenience methods to get noise via
Vector2
/Vector3
. - Define expression as property from which noise can be evaluated if set (unstable).
- Expose methods for programmable noise via variables.
- Document more methods and members.