0.0.3 Alpha (MC 1.19.4)
Pre-release
Pre-release
·
14 commits
to main
since this release
Features:
- road scanner
- main menu for operating and configuring the mod
- particle visualizer to highlight roads
Usage (while joined on a world/server):
R
scan surrounding area (limited to a certain radius around player in config options)G
open ui (yay it works this time)
Issues:
- does not seperate scan data between worlds, so make sure to not mix up your scan data between worlds (will be fixed in a future version)
Installation:
- use the Fabric mod loader for 1.19.4
- download the jar and place it in your Minecraft mods folder (.minecraft/mods unless yo pc goofy ahh)
- make sure you also have Fabric API and Fabric Language Kotlin for 1.19.4 in your mods folder
Config (change from ui or from .minecraft/config/roadmap.json):
Scan Radius
the maximum radius around the player the scanner is allowed to search forScan Height
how much to scan up or down when finding the surface at the player position and finding block clearance (distance to ceiling)Scan Everything
if this is set to true, the scanner will just record all blocks instead of only recording blocks on or near roadsRoad Blocks
which blocks are considered roadTerrain Blocks
which blocks are considered terrain (scanner will scan any solid blocks which aren't mentioned here)Ignored Blocks
which blocks are ignored by the scanner (scanner will ignore any transparent blocks which aren't mentioned here)drawParticles
(file only for now) controls whether or not to visualze roads with particlesparticleChunkRadius
(file only for now) how many chunks away from the player the road particles will be drawn (for performance reasons)
Changelog:
- added ui
- added particle visualizer
- added clear surrounding chunks function to "unscan" roads
- fixed fuckity dependancies (now only has 2 dependancies instead of 5)
- moved config file from .minecraft/roadmap/config.json to .minecraft/config/roadmap.json
- changed scan output directory from .minecraft/roadman/scan to .minecraft/roadmaps