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Releases: WorkingRobot/EGL2

Version 1.4

19 Jun 21:34
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  • Separated each language's locale data (tiny memory improvement)
  • More logging when starting up to help debug errors
  • Updated Japanese translation error
  • Fix "missing uproject file" error
  • Fix deadlock when updating the game
  • Decreased CPU usage by making stats only update once per second
  • Added a splash screen so you can tell that EGL2 is actual starting up and if it crashes
  • Added an update checker system to notify if your EGL2 is out of date

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Version 1.3.2

05 Jun 07:05
01b6a62
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  • When closing EGL2, it moves to your system tray (you no longer need it open in your taskbar)
  • Better notification support (fixes Windows 7 support)
  • Better HTTP logging/retry system to debug any issues
  • Added localization!
    • Support for:
      • Arabic
      • German
      • Finnish
      • French
      • Italian
      • Japanese
      • Polish
      • Portuguese
      • Russian
      • Turkish
    • Language chosen based on your system
  • Support for EGS!
    • You no longer need to redownload your game to play on EGL2! It grabs your existing install instead of using the online servers.
  • Better handling of windows/crashes/operations/etc.
  • Default settings now use LZ4 instead of Zstandard
  • Detects if WinFsp is installed even if you don't install it in the default location

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Version 1.3.1

31 May 11:23
fa474ea
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  • Reworked auth flow to use device code and device auth flow to let you play the game with just one click, and minimal setup
  • Added some localization support, but not implemented yet since I want this hotfixed quick

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Version 1.3

29 May 21:34
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  • Added notification system for new updates and if files are missing (upon launch)
  • Remove "command line" version, it isn't really useful and wasn't updated
  • Added in depth logging (saved to logs folder)
  • Added a hint for when logging into the game so you don't get confused on what to use as the code
  • Removed extra buttons in the main window that were no longer needed and added confusion
  • Added stats (updated every 500 ms-ish). Has info on CPU, RAM, R/W speed, provide speed (to programs using the served files), download speed, "drive" latency (for programs reading the files), and thread count
  • Progress window has placeholders (instead of being empty)
  • Overhauled setup window
  • Rewrote config code to work better for backwards compatibility
  • Rewrote http code to use curl instead of httplib
  • Better memory handling when compressing chunks
  • Storage, manifest, chunks, auth, etc, classes are now OOP instead of C-style functions
  • EGL2 is now self signed with a certificate (and no longer compressed with upx) to deter any false positive antivirus detection
  • Refactored/rewrote MountedBuild.cpp to be cleaner
  • EGL2 now mounts to /game instead of the A: drive (should fix any admin access shenanigans)
  • Dang that's a lot of changes

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Version 1.2.2

15 Apr 17:47
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  • Start button does something
  • No crashing when clicking Start
  • ETA now actually works

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Version 1.2.1

15 Apr 05:51
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  • Grabs the latest version of Fortnite when you click "Update"
  • Time elapsed is no longer broken
  • Better guide!
  • Fixed code readability a little (standardized the code at the start of files)

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Version 1.2

14 Apr 05:52
60c06ed
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  • Simpler configuration (you no longer need a "game directory")
  • More accurate ETA times (especially when resuming an update)
  • Added an error when no internet connection exists (fixes the "it launched and nothing happened" issue)
  • Verify's progress bar maximum value is more accurate to what it should be
  • Fixed a few tooltips
  • Improved purging and verifying so less possible error/crashes occur

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Version 1.1

13 Apr 08:50
6bf17c2
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  • No more random crashing when clicking Start
  • Slightly less confusing Setup (disables game folder input if it's unused)
  • No more errors about "VCRUNTIME.dll" or whatnot

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Fixed driver error

12 Apr 17:56
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Fixed this issue:
WinFsp driver error

Initial Release

12 Apr 09:21
6aeea49
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Hopefully this works :)

If your antivirus doesn't like it, it's probably because it's UPX compressed.
Here's the VirusTotal link.