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OSS-UNO

I could not find a decent UNO game, so I decided to make my own ;)

Why is this better than any other UNO game?

  • No ads
  • No "pay to continue playing" system
  • 100% free
  • Open source
    • If you don't like something, you can change it
    • If you want something, you can add it
    • Written in Teal (Lua but better)
  • Looks good
  • No tracking
  • No selling your data
  • Single player mode
  • Has controller support

Contents

Running The Game

Requirements

  • Lua (v5.4+)
  • Love2D (v11.4)
  • LuaRocks
  • trash-cli (optional)
    • This is so we can safely delete any files and easily restore it if we need to
Install Requirements:

Ubuntu: sudo apt install lua5.4 love luarocks trash-cli

Arch Linux: sudo pacman -S lua love luarocks trash-cli

Modules

You can use Luarocks to install these modules - note that some of them are provided in the project source code.

Install: luarocks install tl --local

  • lunajson

    • So we can read and write json. It is included in the project, but is only used for compiling the code into an executable, not running it.
  • tl

    • To compile the code into regular Lua

Setup and Running

  1. Get the code on your PC (git clone or download)
  2. Download all dependencies (Requirements & Modules)
  3. Go into the folder with main.tl
  4. ./run.sh (Linux/Mac) (note that if you don't have trash-cli installed, you will need to modify clean.sh to use rm instead)
  5. Enjoy UNO

Running on Windows

If you're on Windows, then running ./run.sh will not work (unless you use WSL - Windows Subsystem for Linux). You then need to:

  1. Generate Lua Code
    • So just tl gen all the .tl (not the .d.tl) files in the code so you get the Lua code
    • Then remove any standalone requires, aka require "something.something" (don't remove any local x = require.....) in all the .lua files
    • Remove any lines that contains local _tl_compat (usually the first line in some .lua files)
  2. Run it!
    • love . or whatever the Windows version of this is

Game Info

Levels

There are 3 levels to choose from, these are currently their limitations:

Easy (1)

  • Bot cannot chain +2 cards (cannot add a +2 to negate your +2)
  • Bot cannot play a +2 directly after playing a +2
  • Bot cannot play a +4
  • Bot only has 50% chance to say uno before playing 2nd last card

Normal (2)

  • Only 70% chance that bot says uno before playing 2nd last card

Hard (3)

No limitations

Files and Structures

  • assets - All game assets (images/audio etc.)
    • backgrounds - Game background images
      • saves - GIMP save files for images
    • buttons - Button images
      • icon - Button icons images
      • text - Button text images
    • cards - All card images
    • ui-sounds - Game BGM and SFX
  • check.sh - Script to display tl checks
  • clean.sh - Script to clean up the code after generating Lua files
  • data - Any data the game should store, such as saves or configs
    • settings.json - User settings/config for the game
  • gen.sh - Generate Lua files
  • love.d.tl - Any .d.tl files are just typing, can be ignored for the most part
  • main.tl - Any .tl files is the game code (just Lua with static typing)
  • README.md - Game docs
  • run.sh - Compile, run and clean up script in one
  • src - Game source code (excluding main.tl)
    • game - Components in the game, such as cards and players
    • menu - Viewable game menus/screens/views
    • utils - util files, usually for components that are not visible, such as SFX

VSCode Debugging

Debugging Requirements:

Setup Debugging

Add below to .vscode/launch.json:

{
	"version": "0.2.0",
	"configurations": [
		{
			"type": "lua",
			"request": "launch",
			"name": "Debug",
			"program": "${workspaceFolder}/src/PlayedDeck.lua"
		},
		{
			"type": "lua-local",
			"request": "launch",
			"name": "Debug Love",
			"program": {
				"command": "/usr/bin/love"
			},
			"args": ["${workspaceFolder} "]
		}
	]
}

If you want to support the work I do, please consider donating to me on one of these platforms:

liberapay kofi patreon paypal