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WE GOT DISCORD RPC!!!!!!!!!
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charlesisfeline committed Oct 2, 2024
1 parent 1a21509 commit ca6ec68
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32 changes: 0 additions & 32 deletions .github/workflows/build-game-android.yml
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Expand Up @@ -20,7 +20,6 @@ jobs:
with:
key: cache-build-android
path: |
.haxelib/
export/release/android/haxe/
export/release/android/obj/
restore-keys: |
Expand All @@ -44,34 +43,3 @@ jobs:
name: androidBuild
path: export/release/android/bin/app/build/outputs/apk/debug
if-no-files-found: error
- name: Remove Docker Images
run: docker rmi $(docker image ls -aq)
- name: Remove Build Cache Again
uses: actions/github-script@v6
with:
script: |
const caches = await github.rest.actions.getActionsCacheList({
owner: context.repo.owner,
repo: context.repo.repo,
})
for (const cache of caches.data.actions_caches) {
if (cache.key == "cache-build-android") {
console.log('Clearing ' + cache.key + '...')
await github.rest.actions.deleteActionsCacheById({
owner: context.repo.owner,
repo: context.repo.repo,
cache_id: cache.id,
})
console.log("Cache cleared.")
}
}
- name: Upload New Cache
uses: actions/cache@v3
with:
key: cache-build-android
path: |
.haxelib/
export/release/android/haxe/
export/release/android/obj/
restore-keys: |
cache-build-android
108 changes: 0 additions & 108 deletions .github/workflows/build-game-for-mobile-and-release.yml

This file was deleted.

5 changes: 5 additions & 0 deletions .vscode/settings.json
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Expand Up @@ -108,6 +108,11 @@
"target": "hl",
"args": ["-debug"]
},
{
"label": "Windows / Debug (Discord)",
"target": "windows",
"args": ["-debug", "-DFEATURE_DEBUG_FUNCTIONS", "-DFEATURE_DISCORD_RPC"]
},
{
"label": "Windows / Debug (FlxAnimate Test)",
"target": "windows",
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4 changes: 4 additions & 0 deletions README.md
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Expand Up @@ -29,6 +29,10 @@ It’s pretty complicated to explain, but mobile porting is pretty easy once you

Please check out our [Contributor's guide](./CONTRIBUTORS.md) on how you can actively participate in the development of Friday Night Funkin'.

# Modding

Feel free to start learning to mod the game by reading our [documentation](https://funkincrew.github.io/funkin-modding-docs/) and guide to modding.

# Credits and Special Thanks

Full credits can be found in-game, or in the `credits.json` file which is located [here](https://github.com/FunkinCrew/funkin.assets/blob/main/exclude/data/credits.json).
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