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Upgrade MobileUO to CUO version 0.1.10.0 #29
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new rendering method does not work correctly, but reverted to old method via _use_render_target flag
…builds the dll into the Unity assets folder in order to get these files working inside of Unity. The files are still symlinked to the original ones.
…rsion 0.1.15.000
…d be to CUO version 0.1.5.000
…ersion 0.1.6.0
…ersion 0.1.6.1
…t the old version of ScrollArea control into the assistant so that it would only affect the assistant and not everywhere else. The more optimal solution is to re-write the assistant with the new ScrollArea behavior
… zooming in and out
…ausing it to always split a stack of items
…e viewport window
…currently based on
…playing the same (incorrect) song everywhere in both Unity player and Android. Will re-visit later with CUO uprades
…hods. Reverted to using old pixel checks for now. Also fixed issue with GumpsLoader getting textures which was breaking mini map radar and maybe other gumps.
…ssues with world map gump, options gump and assistant gump
… not moving on top of other gumps. It's a backported fix from CUO 0.1.10.0
…own texture downstream for handle the Unity pixel check correctly
VoxelBoy#24: committing MP3Sharp submodule
…rmatFrom and SDL_FreeSurface
…d no longer needed PixelCheck flag. Reverted to new implementations that use Texture2D's SetDataPointerEXT and GetData now that these functions are implemented in the Unity XNA wrapper
Refactoring to use original XNA SetDataPointerEXT() and GetData()
…instead of symlinking
…tempt-2 Fixed MP3Sharp imports
…ersion 0.1.10.0
…ing to show that the World Map was loaded until the next Update(). Otherwise the game won't actually print the loaded message.
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#24
This PR is bringing CUO up to version 0.1.10.0. This build seems stable in both Unity Player and my Android phone from my testing. Again, there could be issues that I haven't noticed.
Changes since 0.1.9.0 PR:
WorldMapGump
to use current CUO Load() logic - except still waiting until nextUpdate()
to render that the map has loaded. If you don't do this, then the text won't display correctly on screen/in the journalUOTexture
code that was removed in 0.1.9.0.UOTexture
will be deleted in 0.1.11.0, but that's okay now that I refactored in 0.1.9.0 to properly doPixelChecks
. Dropped old lingeringkeepData
parameters fromGetTexture()
functions related to this.LightsLoader
now uses CUO logic for rendering (although Lights are still yet to be tackled properly in MobileUO)PlatformHelper
classFairly minimal MobileUO changes, everything else is CUO changes.