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channelsettings.cpp
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/*
* This file is part of ShaderWorkshop (https://github.com/VladimirMakeev/ShaderWorkshop).
* Copyright (C) 2019 Vladimir Makeev.
*
* ShaderWorkshop is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* ShaderWorkshop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with ShaderWorkshop. If not, see <https://www.gnu.org/licenses/>.
*/
#include "channelsettings.h"
#include "ui_channelsettings.h"
ChannelSettings::ChannelSettings(const PagesData &data, const QString &name,
QWidget *parent) :
QWidget(parent),
ui(new Ui::ChannelSettings)
{
ui->setupUi(this);
ui->channelName->setText(name);
ui->inputBox->addItem("No input", -1);
for (const auto &item : data) {
ui->inputBox->addItem(item.second, item.first);
}
ui->filterBox->addItem("Mipmap", GL_LINEAR_MIPMAP_LINEAR);
ui->filterBox->addItem("Linear", GL_LINEAR);
ui->filterBox->addItem("Nearest", GL_NEAREST);
ui->wrapBox->addItem("Repeat", GL_REPEAT);
ui->wrapBox->addItem("Clamp", GL_CLAMP_TO_EDGE);
connect(ui->inputBox, SIGNAL(currentIndexChanged(int)),
this, SLOT(inputChanged(int)));
connect(ui->filterBox, SIGNAL(currentIndexChanged(int)),
this, SLOT(filteringChanged(int)));
connect(ui->wrapBox, SIGNAL(currentIndexChanged(int)),
this, SLOT(wrapChanged(int)));
}
ChannelSettings::~ChannelSettings()
{
delete ui;
}
void ChannelSettings::inputChanged(int index)
{
int data = ui->inputBox->itemData(index).toInt();
emit channelInputChanged(data);
}
void ChannelSettings::filteringChanged(int index)
{
GLint value = ui->filterBox->itemData(index).toInt();
emit channelFilteringChanged(value);
}
void ChannelSettings::wrapChanged(int index)
{
GLint value = ui->wrapBox->itemData(index).toInt();
emit channelWrapChanged(value);
}