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main.py
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from tkinter import *
import tkinter as tk
import ctypes
import winsound
import pyautogui
from tkinter import filedialog
from PIL import Image, ImageTk
ctypes.windll.shcore.SetProcessDpiAwareness(1)
def forget_screen():
for widget in screen.winfo_children():
widget.destroy()
def reset_game():
global image_objects, images
image_objects = {}
images = {}
def draw_layers():
global canvas1
canvas1.delete("all") # очищаем холст перед отрисовкой слоев
for layer_number in range(0, 14): # отрисовываем слои в порядке 1, 2,...13
layer = f"layer{layer_number}"
if layer in image_objects:
canvas1.create_image((w * 0.242), (h * 0.5), image=images[layer], anchor='center')
def add_layer(layer_number, image_path):
global canvas1
image = process_image(image_path) # используем функцию process_image для обработки изображения
images[f"layer{layer_number}"] = image
if f"layer{layer_number}" in image_objects:
canvas1.delete(image_objects[f"layer{layer_number}"])
image_objects[f"layer{layer_number}"] = canvas1.create_image((w * 0.242), (h * 0.5),
image=images[f"layer{layer_number}"], anchor='center')
draw_layers()
def delete_colors():
global colors
for color in colors:
color.destroy()
colors.clear()
def color_on_scr(cc):
global colors
delete_colors()
for i in range(cc):
# Загрузка изображения для кнопки
image = process_image(f'source/etc/color{i}.png')
# Создание кнопок
color = tk.Button(command=lambda j=i: (selected_j.set(j), body()), borderwidth=0, bg='#de6e82',
activebackground='#de6e82', image=image)
color.place(relx=0.956, rely=.278 + i * .0796, anchor='center', relwidth=.04167, relheight=.0741)
color.image = image # Сохраняем ссылку на изображение, чтобы оно не было удалено сборщиком мусора
colors.append(color)
# Списки для хранения количества цветов по каждой категории
other = [9, 9, 9, 9, 9, 9, 9, 9, 9]
feat_c = [1, 5, 1, 8]
up_c = [9, 5, 9, 9, 2, 9, 9, 9, 9]
down_c = [8, 8, 8, 9, 9, 8, 8]
socks_c = [2, 5, 4, 4]
shoes_c = [9, 7, 5, 5, 9, 9, 5, 7, 9]
glass_c = [2, 2]
acs_c = [3, 5, 4, 3, 4, 3]
eye_c = [9, 9, 1]
def create_buttons(bt_count, list_c):
global buttons
for button in buttons:
button.destroy()
buttons.clear()
buttons = []
k = selected_k.get()
for n in range(bt_count): # Создаем кнопки
# Загрузка изображения для кнопки
cc = list_c[n]
image = process_image(f'source/Doll1/{k}/slots/{n}.png')
button = tk.Button(image=image, command=lambda s=n, z=cc: (selected_n.set(s), selected_j.set(0),
color_on_scr(z), body()), bg='#de6e82', activebackground='#de6e82', borderwidth=0)
button.image = image # Сохраняем ссылку на изображение, чтобы оно не было удалено сборщиком мусора
button.place(x=(w * .586) + (n % 3) * (w * .124 + w * 0.0083),
y=(h * .366) + (n // 3) * (h * .220 + h * 0.01204), anchor='center')
buttons.append(button)
def hair_buttons():
global buttons
for button in buttons:
button.destroy()
buttons.clear()
buttons = []
k = selected_k.get()
for n in range(9): # Создаем кнопки
# Загрузка изображения для кнопки
image = process_image(f'source/Doll1/{k}/slots/{n}.png')
# Если это третья кнопка, удаляем 0-й и 6-й слои и добавляем 7-й слой
if n == 2:
button = tk.Button(image=image, command=lambda s=n: (selected_n.set(s), image_objects.pop("layer0", None),
image_objects.pop("layer6", None), selected_layer.set(7), body(), color_on_scr(9)),
bg='#de6e82', activebackground='#de6e82', borderwidth=0)
else:
layer_num = 6 if n < 3 else 0
# Если это кнопка с номером 1 или 2, добавляем 6-й слой
# Если это кнопка с номером 4-9, удаляем 7-й слой и добавляем 0-й слой
if n < 2:
button = tk.Button(image=image, command=lambda s=n, layer=layer_num: (selected_n.set(s),
image_objects.pop("layer7", None), selected_layer.set(layer), body(),
color_on_scr(9)), bg='#de6e82', activebackground='#de6e82', borderwidth=0)
else:
button = tk.Button(image=image, command=lambda s=n, layer=layer_num: (selected_n.set(s),
image_objects.pop("layer7", None), selected_layer.set(layer), body(),
color_on_scr(9)), bg='#de6e82', activebackground='#de6e82', borderwidth=0)
button.image = image # Сохраняем ссылку на изображение, чтобы оно не было удалено сборщиком мусора
button.place(x=w * .586 + (n % 3) * (w * .124 + w * 0.0083),
y=h * .366 + (n // 3) * (h * .220 + h * 0.01204), anchor='center')
buttons.append(button)
def body():
j = selected_j.get()
i = selected_i.get()
k = selected_k.get()
n = selected_n.get()
layer_num = selected_layer.get()
add_layer(layer_num, f'source/{i}/{k}/{n}/{j}.png')
def save_screenshot():
# Запрашиваем у пользователя путь для сохранения
filepath = filedialog.asksaveasfilename(defaultextension='.jpg', filetypes=[("JPG files", "*.jpg")])
# Если пользователь выбрал путь, сохраняем скриншот
if filepath:
# Захватываем область холста
screenshot = pyautogui.screenshot(region=(round(w * 0.00885), round(h * 0.0185), round(w * 0.4844), round(h * 0.9629)))
screenshot.save(filepath)
# Функция для включения и выключения музыки
def toggle_music(button1, img_off, img_on):
if music_playing.get():
winsound.PlaySound(None, winsound.SND_PURGE) # Остановить воспроизведение
music_playing.set(False)
button1.configure(image=img_off)
else:
winsound.PlaySound("source/etc/music2.wav", winsound.SND_FILENAME | winsound.SND_LOOP | winsound.SND_ASYNC)
music_playing.set(True)
button1.configure(image=img_on)
def choice_of_type():
forget_screen()
doll1_bt = tk.Button(command=lambda i='Doll1': (selected_i.set(i), game()), borderwidth=0, bg='#96b3cf',
activebackground='#96b3cf', image=slot1)
doll2_bt = tk.Button(command=lambda i='Doll2': (selected_i.set(i), game()), borderwidth=0, bg='#96b3cf',
activebackground='#96b3cf', image=slot2)
doll1_bt.place(relx=.719, rely=.5, anchor='center')
doll2_bt.place(relx=.281, rely=.5, anchor='center')
def menu_on_screen():
forget_screen()
label = Label(screen, image=bg)
label.place(relx=.5, rely=.5, anchor='center')
label1 = Label(bg='#96b3cf', image=name)
label1.place(relx=.5, rely=.31, anchor='center')
button1 = tk.Button(command=screen.destroy, image=ex, borderwidth=0, bg='#96b3cf', activebackground='#96b3cf')
button1.place(relx=.54, rely=.86, anchor="center", relwidth=.07, relheight=.129)
b_play = tk.Button(image=play, borderwidth=0, bg='#96b3cf', activebackground='#96b3cf', command=choice_of_type)
b_play.place(relx=.5, rely=.71, anchor="center", relwidth=.245, relheight=.13)
music_button = tk.Button(command=lambda: toggle_music(music_button, sound_off, sound_on), borderwidth=0,
bg='#96b3cf', activebackground='#96b3cf')
music_button.place(relx=.46, rely=.86, anchor='center', relwidth=.07, relheight=.129)
if not music_playing.get():
music_button.configure(image=sound_off)
else:
music_button.configure(image=sound_on)
# словарь для хранения изображений
images = {}
# список для отслеживания порядка слоев
layers = []
# словарь для хранения объектов изображений на холсте
image_objects = {}
def delete_layer(layer_num):
global image_objects
# Удалить слой из image_objects и canvas1
if f"layer{layer_num}" in image_objects:
canvas1.delete(image_objects[f"layer{layer_num}"])
del image_objects[f"layer{layer_num}"]
# Перерисовать оставшиеся слои
draw_layers()
def delete_category(ki, lay):
global del_bt
del_bt.destroy()
del_bt = tk.Button(command=lambda l1=lay: delete_layer(l1), borderwidth=0, bg='#de6e82', activebackground='#de6e82',
image=delete_lay_img)
del_bt.place(relx=.539 + ki * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
def delete_hairs(ki):
global del_bt
del_bt.destroy()
del_bt = tk.Button(command=lambda: (delete_layer(0), delete_layer(6), delete_layer(7)), borderwidth=0, bg='#de6e82',
activebackground='#de6e82', image=delete_lay_img)
del_bt.place(relx=.539 + ki * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
def game():
global canvas1, del_bt
reset_game()
forget_screen()
bmen = tk.Button(command=menu_on_screen, image=ex_menu, borderwidth=0, bg='#96b3cf', activebackground='#96b3cf')
bmen.place(relx=.961, rely=.0556, anchor='center', relwidth=.0469, relheight=0.0833)
save_bt = tk.Button(command=save_screenshot, image=save, borderwidth=0, bg='#96b3cf', activebackground='#96b3cf')
save_bt.place(relx=.909, rely=.0556, anchor='center', relwidth=.0469, relheight=0.0833)
label_bar_cat = Label(bg='#96b3cf', image=bar_cat)
label_bar_cat.place(relx=.747, rely=.158, anchor='center')
label_bar_col = Label(bg='#96b3cf', image=bar_col)
label_bar_col.place(relx=.956, rely=.597, anchor='center')
label_bg_menu = Label(bg='#96b3cf', image=bg_menu)
label_bg_menu.place(relx=.718, rely=.598, anchor='center')
label_bg_charat = Label(bg='#96b3cf', image=bg_game)
label_bg_charat.place(relx=.251, rely=.5, anchor='center')
canvas1 = tk.Canvas(width=w * .484, height=h * .963)
canvas1.place(relx=.251, rely=.5, anchor='center')
i2 = selected_i.get()
add_layer(4, f'source/{i2}/0/outline.png')
add_layer(3, f'source/{i2}/0/shadow.png')
add_layer(1, f'source/{i2}/0/0/0.png')
add_layer(5, f'source/{i2}/2/0/0.png')
music_button2 = Button(command=lambda: toggle_music(music_button2, sound_off1, sound_on1), borderwidth=0,
bg='#96b3cf', activebackground='#96b3cf')
music_button2.place(relx=.857, rely=.0556, anchor='center', relwidth=.0469, relheight=0.0833)
if not music_playing.get():
music_button2.configure(image=sound_off1)
else:
music_button2.configure(image=sound_on1)
body_bt = tk.Button(command=lambda layer_num=1, k=0: (del_bt.destroy(), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(1, other)), borderwidth=0,
bg='#de6e82', activebackground='#de6e82', image=body_img)
body_bt.place(relx=.539 + 0 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
features_bt = tk.Button(command=lambda layer_num=2, k=1, j=0: (delete_category(1, 2), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(4, feat_c)), borderwidth=0,
bg='#de6e82', activebackground='#de6e82', image=features_img)
features_bt.place(relx=.539 + 1 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
eyes_bt = tk.Button(command=lambda layer_num=5, k=2: (del_bt.destroy(), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(3, eye_c)), borderwidth=0,
bg='#de6e82', activebackground='#de6e82', image=eyes_img)
eyes_bt.place(relx=.539 + 2 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
hair_bt = tk.Button(command=lambda layer_num=6, k=3, j=0: (delete_hairs(3), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), selected_j.set(j), hair_buttons()), borderwidth=0,
bg='#de6e82', activebackground='#de6e82', image=hair_img)
hair_bt.place(relx=.539 + 3 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
top_bt = tk.Button(command=lambda layer_num=11, k=4: (delete_category(4, 11), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(9, up_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=top_img)
top_bt.place(relx=.539 + 4 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
bottom_bt = tk.Button(command=lambda layer_num=10, k=5: (delete_category(5, 10), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(7, down_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=bottom_img)
bottom_bt.place(relx=.539 + 5 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
socks_bt = tk.Button(command=lambda layer_num=8, k=6: (delete_category(6, 8), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(4, socks_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=socks_img)
socks_bt.place(relx=.539 + 6 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
shoes_bt = tk.Button(command=lambda layer_num=9, k=7: (delete_category(7, 9), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(9, shoes_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=shoes_img)
shoes_bt.place(relx=.539 + 7 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
glasses_bt = tk.Button(command=lambda layer_num=12, k=8: (delete_category(8, 12), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(2, glass_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=glasses_img)
glasses_bt.place(relx=.539 + 8 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
acc_bt = tk.Button(command=lambda layer_num=13, k=9: (delete_category(9, 13), selected_layer.set(layer_num),
selected_k.set(k), delete_colors(), create_buttons(6, acs_c)),
borderwidth=0, bg='#de6e82', activebackground='#de6e82', image=acc_img)
acc_bt.place(relx=.539 + 9 * .0464, rely=.158, anchor='center', relwidth=.04167, relheight=.0741)
# Настройка основного окна
screen = Tk()
screen.iconbitmap('source/etc/icon.ico')
screen.title = 'Dress Me Up'
w = screen.winfo_screenwidth()
h = screen.winfo_screenheight()
screen.attributes('-fullscreen', True)
screen.configure(bg='#96b3cf')
def process_image(path):
img = Image.open(path)
img = img.resize((round(w * (img.width / 1920)), round(h * (img.height / 1080))))
img = ImageTk.PhotoImage(img)
return img
bg = process_image('source/etc/bg.png')
# Категории выбора
body_img = process_image('source/etc/body.png')
features_img = process_image('source/etc/features.png')
eyes_img = process_image('source/etc/eye.png')
hair_img = process_image('source/etc/hair.png')
top_img = process_image('source/etc/upp.png')
bottom_img = process_image('source/etc/downn.png')
socks_img = process_image('source/etc/socks.png')
shoes_img = process_image('source/etc/shoes.png')
glasses_img = process_image('source/etc/glasses.png')
acc_img = process_image('source/etc/accs.png')
delete_lay_img = process_image('source/etc/delete.png')
# Название Игры
name = process_image('source/etc/GameName.png')
# Изображение для начала игры
play = process_image('source/etc/play.png')
# Изображение выхода из игры
ex = process_image('source/etc/exit.png')
# Изображения включения/выключения музыки
sound_on = process_image('source/etc/sound_on.png')
sound_off = process_image('source/etc/sound_off.png')
# Элементы игрового окна
# Выход в меню
ex_menu = process_image('source/etc/exmenu.png')
# Музыка
sound_on1 = process_image('source/etc/sound_onn.png')
sound_off1 = process_image('source/etc/sound_offf.png')
# Рамка для предметов
bg_menu = process_image('source/etc/bgmenu.png')
# Рамка для категорий
bar_cat = process_image('source/etc/barcat.png')
# Рамка для цветов
bar_col = process_image('source/etc/barcol.png')
# Рамка для фона персонажа
bg_game = process_image('source/etc/background.png')
# Кнопка сохранения
save = process_image('source/etc/save.png')
# Штуки для одевалки
slot1 = process_image('source/etc/main_slot.png')
slot2 = process_image('source/etc/main_slot_2.png')
# Переменная для отслеживания состояния музыки
music_playing = BooleanVar()
winsound.PlaySound('source/etc/music2.wav',
winsound.SND_FILENAME | winsound.SND_LOOP | winsound.SND_ASYNC) # Включить музыку
music_playing.set(True)
canvas1 = tk.Canvas()
del_bt = tk.Button()
selected_j = tk.IntVar()
selected_j.set(0)
selected_n = tk.IntVar()
selected_n.set(0)
selected_i = tk.StringVar()
selected_i.set('Doll1')
selected_k = tk.IntVar()
selected_k.set(0)
selected_layer = tk.IntVar()
selected_layer.set(0)
buttons = []
colors = []
menu_on_screen()
screen.mainloop()