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Releases: VideojogosLusofona/OkapiKit

V1.3.0

10 Mar 16:38
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  • Fixed bug with Follow Movement not respecting properly the "relative movement" flag
  • Added Probe component, which allows for raycasts to be performed and used in conditions
  • Added stop distance option on Follow Movement
  • Added condition negation option
  • Added "Else" clause for condition trigger, which is run if the condition is false
  • Action and Condition arrays no longer state "Element x" in them, adding space
  • Actions can now be dragged directly to the Actions element of triggers, without creating one first
  • Hypertags now can be dropped directly in the Inspector and the tag is added to the HypertaggedObject component. If the component doesn't exist, it gets created.

Full Changelog: V1.2.0...V1.3.0

V1.2.0

01 Mar 16:48
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  • Fixed bug with inactive triggers still being triggered (onTimer, for example)
  • Added UI element for tagged actions
  • Allowed for search parameter on the Tagged action to search within one or more colliders (for example, good to make explosions affect an area)

Full Changelog: V1.1.1...V1.2.0

V1.1.1

01 Mar 10:19
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  • Fixed bugs with Blink action (it now only triggers when actually triggered)
  • Actions now initialize in Awake, to guarantee that OnStart trigger can actually trigger the actions
  • OnInput now shows cooldown property always (which matches code behaviour)
  • Fixed more issues with icon caching

Full Changelog: V1.1.0...V1.1.1

V1.1.0

18 Feb 15:36
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  • Common class to all Okapi systems (OkapiElement)
    • Added common code to Editor (all objects derive from it)
  • Removed TriggerRandom
  • There are now special icons on all Okapi scripts
  • Replace code icons with actual icons (polutes images, but it's faster and less error prone)
  • Rotate Towards Movement Direction implemented (on MovementRotate component)
  • Probability on Action Random equal to zero no longer shows wrong text
  • Fixed some text getting wrapped instead of clipped on titles of text boxes
  • Changed references to "self" to "this"
  • Refresh on OnTriggerReset and OnTriggerInput is now working properly

Full Changelog: V1.0.0...V1.1.0

V1.0.0

17 Feb 09:24
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This is the version for the first "Unity Fundamentals" course, and (probably) for the 2022/23 lective year at the Videogames degree at Lusofona University.

Full Changelog: https://github.com/VideojogosLusofona/OkapiKit/commits/V1.0.0