V1.15.1
- Trigger will no longer throw an exception when an action is null
- Removed some GC from condition evaluation
- Renamed 'Box' mode on camera follow to 'Camera Trap'
- Added Exponential Decay camera mode, which is like Feedback Loop, but frame independent
- Added function to convert a path to world/local space, plus the ability to do that in multiple objects at the same time
Full Changelog: V1.15.0...V1.15.1