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base repository: VideojogosLusofona/OkapiKit
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base: V1.15.0
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head repository: VideojogosLusofona/OkapiKit
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compare: main
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  • 20 commits
  • 309 files changed
  • 3 contributors

Commits on May 31, 2024

  1. - Trigger will no longer throw an exception when an action is null

    - Removed some GC from condition evaluation
    - Renamed 'Box' mode on camera follow to 'Camera Trap'
    - Added Exponential Decay camera mode, which is like Feedback Loop, but frame independent
    - Added function to convert a path to world/local space, plus the ability to do that in multiple objects at the same time
    DiogoDeAndrade committed May 31, 2024
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  2. - Else trigger on conditions and input will no longer throw an except…

    …ion when an action is null[
    DiogoDeAndrade committed May 31, 2024
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Commits on Jun 1, 2024

  1. Updated todo

    DiogoDeAndrade committed Jun 1, 2024
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Commits on Sep 16, 2024

  1. Update README.md

    DiogoDeAndrade authored Sep 16, 2024
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Commits on Oct 31, 2024

  1. Grid system WIP

    DiogoDeAndrade committed Oct 31, 2024
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Commits on Nov 1, 2024

  1. Still working on the grid system

    Grid version os XY, follow and forward movement
    Animation support on Grid XY movement (needs to extend to normal XY movement)
    Added GridSystem and GridObject concepts, to allow for pushing, etc
    DiogoDeAndrade committed Nov 1, 2024
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Commits on Nov 2, 2024

  1. Added grid movement with path

    Added a lot of quality of life improvements on path editor, including selecting it from the scene view (might cause some issues when you're trying to select other objects, though), adding points in the middle (with the + key on the numpad) and visual improvements
    DiogoDeAndrade committed Nov 2, 2024
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  6. Updated release notes

    DiogoDeAndrade committed Nov 2, 2024
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Commits on Nov 4, 2024

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Commits on Nov 5, 2024

  1. - SoundManager now returns the AudioSource that's playing

    - Fixed issues with compilation for builds
    DiogoDeAndrade committed Nov 5, 2024
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Commits on Dec 17, 2024

  1. - DestroyObject action can now reference collider object

    - Grid follow movement now doesn't keep moving when next to target position (and can't push)
    - With grid follow movement, object turns to the right direction even if it can't move that way
    - Grid object now has collision filtering options - events aren't triggered in these cases
    - Added Teleport action
    - Added grid events WasHit and WasPushed, that get triggered when an object is hit or pushed by another.
    DiogoDeAndrade committed Dec 17, 2024
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Commits on Dec 31, 2024

  1. - Fixed issues with builds (auto-added using clauses that stopped com…

    …pilation in release mode)
    DiogoDeAndrade committed Dec 31, 2024
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Commits on Jan 2, 2025

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Commits on Feb 22, 2025

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Commits on Feb 28, 2025

  1. - Fixed issue with changing platformer movement properties with actio…

    …ns (action ChangeMovementProperties)
    
    - Added current velocity change option on action ChangeRigidBody.
    DiogoDeAndrade committed Feb 28, 2025
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