From a1803b249d694a77876be8b443607f332cb854e1 Mon Sep 17 00:00:00 2001 From: Diogo Andrade Date: Fri, 1 Mar 2024 18:30:37 +0000 Subject: [PATCH] Updated internal docs --- README.md | 6 ++++++ ReleaseNotes.md | 1 + 2 files changed, 7 insertions(+) diff --git a/README.md b/README.md index d45a8c5..816a7a9 100644 --- a/README.md +++ b/README.md @@ -110,6 +110,12 @@ To sidestep this issue, you have to follow some steps: - how to use the singleton system in the OkapiKit - how to keep a song playing throughout the game, even if it has multiple scenes - how to use a button to change the music playing +- FuzzyAim: + - Demonstrate how to make a system for mouse aiming which is more precise the more time you press the fire button + - Uses paths in a creating way +- Alternate World: + - Demonstrates how to create an alternative world system, in which the player can't cross over if there will be a + collision # Documentation diff --git a/ReleaseNotes.md b/ReleaseNotes.md index 6088420..cfe3d3e 100644 --- a/ReleaseNotes.md +++ b/ReleaseNotes.md @@ -14,6 +14,7 @@ - Follow path can now happen in normalized space, instead of constant speed - Change transform action now can be scaled with time, can multiply/divide and can affect scaling as well as position - Fixed bug with enums on editor +- Added snippets demonstrating a fuzzy aim system, and a alternate world game mechanic ## V1.13.0