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Cell mesh #15

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Victorma opened this issue Mar 25, 2015 · 0 comments
Open

Cell mesh #15

Victorma opened this issue Mar 25, 2015 · 0 comments
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@Victorma
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The way cells create their mesh causes unity having to serialize them inside each map and repeated thousand of times. For example, for a 10 by 10 map with 10 height there'll be 100 meshes. Instead of that, there could be only one.
This could be solved using shared meshes generated runtime or using prefabs.

@Victorma Victorma self-assigned this Mar 25, 2015
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