JellyVR is your personal movie theater for Jellyfin, made in Unreal Engine 5 with C++.
Hi everyone, I'm glad to see interest in the project. The implementation of MPV in Unreal has proven to be quite a challenge (mainly due to incompatibilities in C++ toolchains), so the project has been switched to Godot Engine. The port of MPV in Godot (which is at the heart of Jellyfin) is well on its way. You can expect a first alpha build for Android OpenXR (Quest/Pico) in 2 to 3 months.
Where can I get JellyVR ?
JellyVR is in early development. You can keep up by starring the project on GitHub.
On which headset will this be released ?
JellyVR will be released on the Meta Quest Store first, then on Steam to support a wider range of headsets.
How can I help ?
Any help is gladly accepted. Guidelines will follow soon. Feel free to contact me for any inquiries.