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Releases: Vdauphin/HeartsAndMinds

=BTC= co@30 Hearts & Minds v1.18

05 Mar 17:34
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Requires CBA and ACE3.

Optionals :

Changelog:

  • Changed mission.sqm and param.hpp
  • Add: Now civilian can use UAV to drope bomb on player instead of using suicide bomber.
  • Add: Better explosion effects for ieds.
  • Add: Dynamic composition for the side mission clear mines field.
  • Add: IDAP containers for supply side mission.
  • Add: CBA and ACE3 mod only dependency.
  • Add: New icons.
  • Add: Specific icon to orders action.
  • Add: Subtitles for conversations (@1kuemmel1).
  • Add: ACE Arsenal (@Vdauphin).
  • Add: Entry to the mission parameters to easily switch between BIS and/or ACE arsenal (@1kuemmel1).
  • Add: Remove double actions in orders to civilians.
  • Add: Expand place options.
  • Add: Localization (Stringtable.xml).
  • Add: Task description is now localize client side.
  • Add: Marker texts are now localized to client.
  • Add: Clean up stringtables.
  • Add: Clean up English from stringtable.
  • Add: Two ropes during towing.
  • Add: Fire to civilian car decrease reputation.
  • Add: Go away order is now directional.
  • Add: Leaflets to evacuate civilian and avoid war crime.
  • Add: Copy/Paste tool to duplicate containers.
  • Add: Detect military building and populate it with enemies.
  • Add: Shortcuts for civilian orders.
  • Add: Use preprocessFileLineNumbers.
  • Add: ACE3 progress bar and major clean up in files mission.
  • Add: Optimize city creation by using simple objects.
  • Add: Faster loading on player connection (@Vdauphin).
  • Add: Clean up mission.sqf.
  • Add: CfgFunctions in description.ext.
  • Add: Improve code with params and private (@Vdauphin).
  • Add: .editorconfig file for more consistent code style (@bux).
  • Change: Normalize line endings (@bux).
  • FIX: Suicider spawn after each save and restart.
  • FIX: Deploy FOB hint is missing space.
  • FIX: btc_fnc_mil_create_group return an array.
  • FIX: Destroy underwater generator side mission script error.
  • FIX: Tabs to spaces (@bux).
  • FIX: City has no more suicider/drone (@Vdauphin).
  • FIX: Vehicle customization is not persistant (@Vdauphin).
  • FIX: Remove weapons when cache is destroyed (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.17.8

12 Feb 11:23
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Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Param.hpp CHANGED.
  • Mission.sqm unchanged.
  • FIX: Update factions array due to mods update (add WarfareThai EX).
  • FIX: Markers are not deleted when side mission convoy/capture officer failed.
  • FIX: Use sling load cargo memory points when available.
  • FIX: Lift behavior for helicopter wreck (@Vdauphin).
  • FIX: Sometimes engine of vehicles can't be turn ON.
  • FIX: Set damage fonction for side mission civilian treatment.
  • FIX: Syntax error when the lifting HUD is used.
  • FIX: Documentation about saving marker on map in camp channel.

=BTC= co@30 Hearts & Minds v1.17.7

=BTC= co@30 Hearts & Minds v1.17.6

29 Dec 22:57
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Pre-release

Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp CHANGED.
  • FIX: Remove deprecated ACE module in mission.sqm.
  • FIX: Replace ACE setting in mission parameters by new mission CBA setting.
  • FIX: ACE action "Start Hacking" does not appear for join in process players for side mission Hack.
  • FIX: Enemy can spawn inside rock.
  • FIX: Divers don't have waypoint on ground.
  • FIX: Syntaxe error when data base loading objNull vehicles.

=BTC= co@30 Hearts & Minds v1.17.5

24 Dec 15:12
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Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm unchanged.
  • FIX: Civilian H&M-interaction do not appear for some mod.
  • FIX: No reaction to orders (civilian from mod factions).
  • FIX: Missing factions due to mods update.
  • FIX: RTP errors when EH are removed twice.
  • FIX: Syntaxe error for setWaypointType.
  • FIX: Some spelling/grammar.
  • FIX: Civilian give hideout information in final phase.
  • FIX: Selectrandom in troops.sqf.

=BTC= co@30 Hearts & Minds v1.17.4

=BTC= co@30 Hearts & Minds v1.17.3

24 Oct 19:09
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Pre-release

Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp unchanged.
  • FIX: Broken Icon path for loading action (ACE 3.11).
  • FIX: Anti-Air infantry filter.
  • FIX: Vehicle explosion damage other objects around during database loading.
  • FIX: Helo is not respawning when destroyed on the helo spawn position.
  • FIX: Tweak name Anti-Air infantry in mission parameter.
  • FIX: Grammar.

=BTC= co@30 Hearts & Minds v1.17.2

30 Sep 21:41
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Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Mission.sqm CHANGED.
  • Param.hpp unchanged.
  • FIX: RHS vehicles are underground since RHS 0.4.3 update.
  • FIX: Clients see different colours for same car.
  • FIX: Can't lift due to ACE fastrope.
  • FIX: Wreck vehicle malus is apply at each DB loading.
  • FIX: Object flipping when touching the ground.
  • FIX: Civilian suicider not killed due to pavement.

=BTC= co@30 Hearts & Minds v1.17.1

=BTC= co@30 Hearts & Minds v1.17

15 Aug 16:44
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Pre-release

Requires CBA, ACE3 and RHS USAF.

Optionals :

Changelog:

  • Changed mission.sqm and param.hpp
  • Add: Reputation malus when a building is damaged/destroyed.
  • Add: Civilian can trow Molotov cocktail or handgrenade.
  • Add: Civil give the number of hideouts left.
  • Add: You can lift wreck underwater with the SVD.
  • Add: Empty ammo box.
  • Add: Players markers in Global channel are now persistent.
  • Add: Now damage of each vehicle parts are saved in Database.
  • Add: Logistic point available objects depend on loaded mods.
  • Add: Units close to the generator in the Side mission.
  • Add: New side mission hack a missile.
  • Add: Side mission cycle.
  • Add: Garage for admin.
  • Add: A semi Automatic mod support based on faction name (187 enemies factions and 15 civilians factions available).
  • Add: You can select Anti Air enemy.
  • Add: You can select Tank enemy.
  • Add: An option to activate vehicle armed in hideout or side mission or cache.
  • Add: Optimize actions for civil orders.
  • Add: Optimize trigger detection for slow server.
  • Add: Optimize mission parameters.
  • REMOVE: btc_hq_red/blu/green soldier in mission.sqm.
  • Add: Create function for EventHandlers.
  • Add: btc_fnc_city_create for city\init.sqf.
  • Add: CBA Per Frame Handlers to H&M.
  • Add: Optimize server network by using remoteExec instead of BIS_fnc_MP.