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Releases: Vdauphin/HeartsAndMinds

=BTC= co@30 Hearts & Minds v1.23.2

=BTC= co@30 Hearts & Minds v1.23.1

=BTC= co@30 Hearts & Minds v1.23

01 Feb 17:14
575fec8
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Pre-release

Requires ACE3.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm not changed.
  • Add: Improve class.sqf (@Vdauphin).
  • Add: Improve mission.sqf (@Vdauphin).
  • Add: Lift keybinds (@Vdauphin).
  • Add: More intel types (@Vdauphin).
  • Add: Autorestart at a given hour (@Vdauphin).
  • Add: Use hashMap for btc_city_all (@Vdauphin).
  • Add: Only team leader can use flag (@Vdauphin).
  • Add: Parameter to change tickets lost per death (@Vdauphin).
  • Add: Change from mission.sqf the value of reputation level (@Vdauphin ).
  • Add: Use trigger instead of simpleObject for city (@Vdauphin).
  • Add: Delay global variable in mission.sqf (@Vdauphin).
  • Add: Slot persistence (@Vdauphin).
  • Add: Remove parent check for arsenal filter (@Vdauphin).
  • Add: Clean up variable of hideout (@Vdauphin).
  • Add: Clean up db save (@Vdauphin).
  • Add: Use side as key for respawn hashMap (@Vdauphin).
  • Add: Slot persistance per player (@Vdauphin).
  • Add: Copy and paste inventory from any boxes/vehicles to any objects with inventory (@Vdauphin).
  • Add: Restore default inventory of box or vehicles (@Vdauphin).
  • Add: Tag on vehicle persist (@Vdauphin).
  • Add: Use build in hashMap from A3 for typeOf.sqf (@Vdauphin).
  • Add: Vehicle persistant texture (@Vdauphin).
  • Add: Mission parameters for prisoner tickets (@Vdauphin).
  • Add: Tweak radius of spawn for in house units (@Vdauphin).
  • Add: Increase the base number of civilian per type of city (@Vdauphin).
  • Add: Change order of param mil house (@Vdauphin).
  • Add: Select the power of IED in mission parameters (@SOF-Ice).
  • Add: Possibility to create ACE interaction to change time and weather /!\ only for officers /!\ (@SOF-Ice, @TomDraal).
  • Add: CBA Extended Loadouts (@Vdauphin).

=BTC= co@30 Hearts & Minds v1.22.9

=BTC= co@30 Hearts & Minds v1.22.8

16 Nov 20:33
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=BTC= co@30 Hearts & Minds v1.22.7

=BTC= co@30 Hearts & Minds v1.22.6

08 Oct 09:45
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=BTC= co@30 Hearts & Minds v1.22.5

01 Oct 17:16
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Pre-release

Requires ACE3.

Optionals :

Changelog:

  • Param.hpp changed.
  • Mission.sqm not changed.
  • FIX: Missing factions from mods update (@Vdauphin).
  • FIX: Remove furniture and items from reputation malus (@Vdauphin).
  • FIX: Can't spawn objects at logistic point (@Vdauphin).
  • FIX: Now wall and fence trigger rep malus since A3 2.10 (@Vdauphin).
  • FIX: Chemical detector not working with "watchToggle" action (@SkippieDippie).

=BTC= co@30 Hearts & Minds v1.22.4

=BTC= co@30 Hearts & Minds v1.22.3

01 May 19:07
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Requires ACE3.

Optionals :

Changelog:

  • Mission.sqm/Param.hpp not changed.
  • FIX: Remove Spectator view (@Vdauphin).
  • FIX: Body bag marker stay after wreck repaired with dead body inside (@Vdauphin).
  • FIX: Static spawn on hideout's objects when no house is detected around (@Vdauphin).
  • FIX: Player's ticket saved is wrong after processing a prisoner for player who never died (@Vdauphin).
  • Add: Log to follow player's ticket value (@Vdauphin).
  • FIX: Error when no vehicles in entities layer (@Vdauphin).
  • FIX: Stringtable line ending in documentation (@Vdauphin).
  • FIX: Disable debug teleport when on respawn screen (@Vdauphin).