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Merge pull request #1365 from Vdauphin/FIX-common_houses
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FIX: Static spawn on hideout's objects when no house is detected around
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Vdauphin authored May 1, 2022
2 parents 65c8999 + ca12f57 commit 58a0602
Showing 1 changed file with 7 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,13 @@ private _notEnterable = [];
_x isKindOf "Lamps_base_F" ||
{_x isKindOf "PowerLines_Small_base_F"} ||
{_x isKindOf "PowerLines_Wires_base_F"} ||
{_x isKindOf "Wall"}
{_x isKindOf "Wall"} ||
{_x isKindOf "Camping_base_F"} ||
{_x isKindOf "Land_Campfire_F"} ||
{_x isKindOf "Land_MetalBarrel_empty_F"} ||
{_x isKindOf "FlagCarrierCore"} ||
{_x isKindOf "Scrapyard_base_F"} ||
{_x isKindOf "Shelter_base_F"}
) then {continue;};
_notEnterable pushBack _x;
} else {
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