diff --git a/Xplat/src/main/java/vazkii/botania/common/block/flower/generating/SpectrolusBlockEntity.java b/Xplat/src/main/java/vazkii/botania/common/block/flower/generating/SpectrolusBlockEntity.java index 9f3432c77d..2002d2cd1d 100644 --- a/Xplat/src/main/java/vazkii/botania/common/block/flower/generating/SpectrolusBlockEntity.java +++ b/Xplat/src/main/java/vazkii/botania/common/block/flower/generating/SpectrolusBlockEntity.java @@ -101,7 +101,7 @@ public void tickFlower() { private void addManaAndCycle(int toAdd) { addMana(toAdd); - nextColor = nextColor == DyeColor.BLACK ? DyeColor.WHITE : DyeColor.values()[nextColor.ordinal() + 1]; + nextColor = nextColor == DyeColor.BLACK ? DyeColor.WHITE : DyeColor.byId(nextColor.getId() + 1); sync(); } diff --git a/doc/1.21-notes.md b/doc/1.21-notes.md index 96f828912a..cc07b67013 100644 --- a/doc/1.21-notes.md +++ b/doc/1.21-notes.md @@ -133,6 +133,7 @@ * Finer control of burst targeting and firing. For example allowing phantom bursts to pass through full spreaders/pools * Mana splitter that shoots bursts (though nerf to not renew burst lifespan lol) * (This would be a big change with lots of consequences; Requires thorough discussion and testing) Consider tweaking the requirements for spreaders firing. For example, completely ignore fired bursts and fire at a fixed interval. Or maybe allow three bursts in flight at the same time. +* Expected order of colors for Spectrolus depends on world seed ### Development period I think for 1.21 i want to have a somewhat long beta period while we get everything in order and do all the breaking changes we want to do (as you can see there are a lot planned). Also to get community feedback on the more invasive changes.