-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtrain.py
248 lines (186 loc) · 7.6 KB
/
train.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
import sys
import logging
import os
import shutil
import time
from collections import deque
import numpy as np
import torch
import torch.nn as nn
import pandas as pd
import matplotlib.pyplot as plt
from pytorchBaselines.a2c_ppo_acktr import algo, utils
from pytorchBaselines.a2c_ppo_acktr.envs import make_vec_envs
from pytorchBaselines.a2c_ppo_acktr.model import Policy
from pytorchBaselines.a2c_ppo_acktr.storage import RolloutStorage
from crowd_nav.configs.config import Config
from crowd_sim import *
def main():
config = Config()
# save policy to output_dir
if os.path.exists(config.training.output_dir) and config.training.overwrite: # if I want to overwrite the directory
shutil.rmtree(config.training.output_dir) # delete an entire directory tree
if not os.path.exists(config.training.output_dir):
os.makedirs(config.training.output_dir)
shutil.copytree('crowd_nav/configs', os.path.join(config.training.output_dir, 'configs'))
# configure logging
log_file = os.path.join(config.training.output_dir, 'output.log')
mode = 'a' if config.training.resume else 'w'
file_handler = logging.FileHandler(log_file, mode=mode)
stdout_handler = logging.StreamHandler(sys.stdout)
level = logging.INFO
logging.basicConfig(level=level, handlers=[stdout_handler, file_handler],
format='%(asctime)s, %(levelname)s: %(message)s', datefmt="%Y-%m-%d %H:%M:%S")
torch.manual_seed(config.env.seed)
torch.cuda.manual_seed_all(config.env.seed)
if config.training.cuda and torch.cuda.is_available():
if config.training.cuda_deterministic:
# reproducible but slower
torch.backends.cudnn.benchmark = False
torch.backends.cudnn.deterministic = True
else:
# not reproducible but faster
torch.backends.cudnn.benchmark = True
torch.backends.cudnn.deterministic = False
torch.set_num_threads(config.training.num_threads)
device = torch.device("cuda" if config.training.cuda and torch.cuda.is_available() else "cpu")
logging.info('Create other envs with new settings')
# For fastest training: use GRU
env_name = config.env.env_name
recurrent_cell = 'GRU'
if config.sim.render:
fig, ax = plt.subplots(figsize=(7, 7))
ax.set_xlim(-6, 6)
ax.set_ylim(-6, 6)
ax.set_xlabel('x(m)', fontsize=16)
ax.set_ylabel('y(m)', fontsize=16)
plt.ion()
plt.show()
else:
ax = None
if config.sim.render:
config.training.num_processes = 1
config.ppo.num_mini_batch = 1
# create a manager env
envs = make_vec_envs(env_name, config.env.seed, config.training.num_processes,
config.reward.gamma, None, device, False, config=config, ax=ax)
actor_critic = Policy(
envs.observation_space.spaces, # pass the Dict into policy to parse
envs.action_space,
base_kwargs=config,
base=config.robot.policy)
rollouts = RolloutStorage(config.ppo.num_steps,
config.training.num_processes,
envs.observation_space.spaces,
envs.action_space,
config.SRNN.human_node_rnn_size,
config.SRNN.human_human_edge_rnn_size,
recurrent_cell_type=recurrent_cell)
if config.training.resume: #retrieve the model if resume = True
load_path = config.training.load_path
actor_critic.load_state_dict(torch.load(load_path))
print("Loaded the following checkpoint:", load_path)
# allow the usage of multiple GPUs to increase the number of examples processed simultaneously
nn.DataParallel(actor_critic).to(device)
agent = algo.PPO(
actor_critic,
config.ppo.clip_param,
config.ppo.epoch,
config.ppo.num_mini_batch,
config.ppo.value_loss_coef,
config.ppo.entropy_coef,
lr=config.training.lr,
eps=config.training.eps,
max_grad_norm=config.training.max_grad_norm)
obs = envs.reset()
if isinstance(obs, dict):
for key in obs:
rollouts.obs[key][0].copy_(obs[key])
else:
rollouts.obs[0].copy_(obs)
rollouts.to(device)
episode_rewards = deque(maxlen=100)
start = time.time()
num_updates = int(
config.training.num_env_steps) // config.ppo.num_steps // config.training.num_processes
for j in range(num_updates):
if config.training.use_linear_lr_decay:
utils.update_linear_schedule(
agent.optimizer, j, num_updates, config.training.lr)
for step in range(config.ppo.num_steps):
# Sample actions
with torch.no_grad():
rollouts_obs = {}
for key in rollouts.obs:
rollouts_obs[key] = rollouts.obs[key][step]
rollouts_hidden_s = {}
for key in rollouts.recurrent_hidden_states:
rollouts_hidden_s[key] = rollouts.recurrent_hidden_states[key][step]
value, action, action_log_prob, recurrent_hidden_states = actor_critic.act(
rollouts_obs, rollouts_hidden_s,
rollouts.masks[step])
if config.sim.render:
envs.render()
# Obser reward and next obs
obs, reward, done, infos = envs.step(action)
# print(done)
for info in infos:
# print(info.keys())
if 'episode' in info.keys():
episode_rewards.append(info['episode']['r'])
# If done then clean the history of observations.
masks = torch.FloatTensor(
[[0.0] if done_ else [1.0] for done_ in done])
bad_masks = torch.FloatTensor(
[[0.0] if 'bad_transition' in info.keys() else [1.0]
for info in infos])
rollouts.insert(obs, recurrent_hidden_states, action,
action_log_prob, value, reward, masks, bad_masks)
with torch.no_grad():
rollouts_obs = {}
for key in rollouts.obs:
rollouts_obs[key] = rollouts.obs[key][-1]
rollouts_hidden_s = {}
for key in rollouts.recurrent_hidden_states:
rollouts_hidden_s[key] = rollouts.recurrent_hidden_states[key][-1]
next_value = actor_critic.get_value(
rollouts_obs, rollouts_hidden_s,
rollouts.masks[-1]).detach()
rollouts.compute_returns(next_value, config.ppo.use_gae, config.reward.gamma,
config.ppo.gae_lambda, config.training.use_proper_time_limits)
value_loss, action_loss, dist_entropy = agent.update(rollouts)
rollouts.after_update()
# save the model for every interval-th episode or for the last epoch
if (j % config.training.save_interval == 0
or j == num_updates - 1) :
save_path = os.path.join(config.training.output_dir, 'checkpoints')
if not os.path.exists(save_path):
os.mkdir(save_path)
# if you normalized the observation, you may also want to save rms
# torch.save([
# actor_critic,
# getattr(utils.get_vec_normalize(envs), 'ob_rms', None)
# ], os.path.join(save_path, '%.5i'%j + ".pt"))
torch.save(actor_critic.state_dict(), os.path.join(save_path, '%.5i' % j + ".pt"))
if j % config.training.log_interval == 0 and len(episode_rewards) > 1:
total_num_steps = (j + 1) * config.training.num_processes * config.ppo.num_steps
end = time.time()
print(
"Updates {}, num timesteps {}, FPS {} \n Last {} training episodes: mean/median reward "
"{:.1f}/{:.1f}, min/max reward {:.1f}/{:.1f}\n"
.format(j, total_num_steps,
int(total_num_steps / (end - start)),
len(episode_rewards), np.mean(episode_rewards),
np.median(episode_rewards), np.min(episode_rewards),
np.max(episode_rewards), dist_entropy, value_loss,
action_loss))
df = pd.DataFrame({'misc/nupdates': [j], 'misc/total_timesteps': [total_num_steps],
'fps': int(total_num_steps / (end - start)), 'eprewmean': [np.mean(episode_rewards)],
'loss/policy_entropy': dist_entropy, 'loss/policy_loss': action_loss,
'loss/value_loss': value_loss})
if os.path.exists(os.path.join(config.training.output_dir, 'progress.csv')) and j > 20:
df.to_csv(os.path.join(config.training.output_dir, 'progress.csv'), mode='a', header=False, index=False)
else:
df.to_csv(os.path.join(config.training.output_dir, 'progress.csv'), mode='w', header=True, index=False)
if __name__ == '__main__':
main()