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Varneon edited this page Oct 15, 2023
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1 revision
1. Add UdonAssetDatabase to The Scene
Udonity Editor Descritor's inspector has a tip for adding UdonAssetDatabase into the scene, by clicking this, it will be added automatically and focused on in the editor:
2. Generate The UdonAssetDatabase
If you want the project's Asset Database to be available in Udonity, press the button on the bottom of the inspector, Generate Asset Database
In addition, if you want to be able to modify materials on the inspector window, click the next button, Generate Shader Library