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How to Add Objects to Udonity's Hierarchy for Inspection
Varneon edited this page Oct 15, 2023
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ℹ️ By default, Udonity doesn't display any of the objects from your scene in its hierarchy due to performance reasons.
In order to inspect objects in your scene using Udonity, you have 3 options:
If the objects in your world are available prior to build, you may add them directly to the Udonity Editor Descriptor's hierarchy roots array:
If the object isn't available prior to build, you may add the UdonityRootInclusionDescriptor
component to it, which tells Udonity to append that object to the Udonity's hierarchy on build:
If you don't want to permanently inspect the object in Udonity or you forgot to include it, you can still search any object in your world by its name.
NOTE: The search feature is still experimental!
- All search results treat the found object as the root of the hierarchy for appending it into the hierarchy window.
- Searching for objects that already exist in the hierarchy may result in undocumented behaviour.