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Unity-SF-Camera

A simple "flying camera" for Unity using the new InputSystem.

"Install"

Drag and drop onto Camera

Controls

key action
w/a/s/d basic movement
shift Makes camera accelerate
e/d vertical movement
space Moves camera on X and Z axis only. So camera doesn't gain any height
right mouse button Hold to change View

Why is this here?

I originally found this code deep in a github discussion but forgot where. Since I had to rewrite the script so that it works with the new input system, as well as making some other QoL changes in the process, I figured it wouldn't hurt to post the new one somewhere.

License

MIT

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A simple "flying camera" for Unity

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