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release notes
2015-07-05 Version 0.3.0
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change the attribute widget to a spinner, also show the race min/max
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added content of the sourcebooks in the sourcebook editor
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some character sheets:
- added some style to the fo character sheet
- added pdf inventory card
- added second fo character sheet (in progress)
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import chummer resouces:
- data trails
- chrome and flesh
Thanks to the chummer guys.
2015-06-21 Version 0.3.0-rc
- added content of the sourcebooks in the sourcebook editor
- some character sheets :
- added some style to the fo character sheet
- added pdf inventory card
- added second fo character sheet (in progress)
2015-05-31 Version 0.2.9
- added extension point for acceleo transformations
- added grenades and mini grenades
- added source link object for fast access of the rules in the sourcebook view
- added fast filter for the sourceLink editor and the shrList editor
- added some cyberdeck runtime properties and software modifications
- added some filters to the feature dialog
import from the chummer resources
- grenades and mini grenades
- foci
target platform
- update to ecp 1.5.1
- an extension point for acceleo transformations
2015-05-24 Version 0.2.9-rc
- added grenades and mini grenades
- added source link object for fast access of the rules in the sourcebook view
- added fast filter for the sourceLink editor and the shrList editor
- added some cyberdeck runtime properties and software modifications
- added some filters to the feature dialog
import from the chummer resources
- grenades and mini grenades
- foci
target platform
- update to ecp 1.5.1
Create a complete sourceLink based TOC from a pdf configured as sourcebook.
First create a sourceLink and set the sourcebook property, leave the page property blank.
Now use the Create source links from sourebook action to process the pdf. When using the action on a source link with no source and no page, for all in the preferences configured sourcebook a TOC is created.
The filter option is also available in the shrList editor, this way you can filter the resource tree and display the sourcebook text for the selected object.
2015-05-03 Version 0.2.8
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added a reduce complexity preferences, per default no inner objects of a character are displayed in the model explorer
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changed sum to ten to sum to N (change the number in the generator system)
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comlinks can store sins
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vehicle modification
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added training time for player characters
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added sensors and sensor functions
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added martialart
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import from chummer2 :
- sensors and sensor functions
- martial arts and techniques
The advancement for player characters manages the training time now. The training time is part of the character diary. The training can have several training ranges.
The missing martial art stuff is included, you can select a martial art as specialism of a skill, and add the techniques. When the character is committed you can learn new styles or techniques via training time.
2015-04-26 Version 0.2.8-rc
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added training time for player characters
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added sensors and sensor functions
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added martialart
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import from chummer2 :
- sensors and sensor functions
- martial arts and techniques
The advancement for player characters manages the training time now. The training time is part of the character diary. The training can have several training ranges.
The missing martial art stuff is included, you can select a martial art as specialism of a skill, and add the techniques. When the character is committed you can learn new styles or techniques via training time.
2015-04-05 Version 0.2.7
- added chummer character importer
- update the fo character sheet
- added armor mods
- added 'lifemodule generator'
- added workspace chooser
- added simple generator system M2T exporter
- added a simple duplicate action to create a copy of an object
We need help by defining all the modules for the life module system. See https://github.com/UrsZeidler/shr5rcp/issues/213
- added a new ci buildhive or continuous integration
- https://buildhive.cloudbees.com/job/UrsZeidler/job/shr5rcp/ws/de.urszeidler.shr5.updatesite/target/repository/
- a simple chummer importer is available in the character group, it creates a character in this group
- the fo character sheet is not very nice styled but contains most of the infos needed for gameplay
- you can add armor modifications to an armor
- added 'lifemodule generator'
- added workspace chooser
- added simple generator system M2T exporter
- added a simple duplicate action to create a copy of an object
We need help by defining all the modules for the life module system. See https://github.com/UrsZeidler/shr5rcp/issues/213
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The workspace selector let you define the directory used as data directory where all the stuff, the resources also the preferences are stored, when these directory don't exist it will be created. You could also switch the workspace with the 'switch workspace' action. There are also preferences to manage the workspace directories.
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Added the life module generator system described in "run faster" page 65.
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Added a text printer for generator systems (Shr5System/lifeModuleSystem)
- added a sourcebook view
- merging the svg based pdfs to one pdf
- With the sourcebook view you can link your pdf sourcebooks with the selection. You need to configure the view in the preferences by selecting the pdf files and define an offset -the number of page the pdf is ahead or behind-.
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Thanks to the people from this thread http://forums.shadowruntabletop.com/index.php?topic=19033.0 we could add the metatypes described in run faster, also added the sumToTen generator and the buy point karma generator system.
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Now we can merge the different pdf pages to one pdf document, thanks to pdfBox which we used to extract the text from the sourcebook pdfs.
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A credstick can now also contains 'shopping' transactions and 'transfer amount' transactions.
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Select the items you want, pay a fee if you have to, when ending the transaction with the buy action the items will we transfered to your character the transaction closed and withdraw from your credstick.
- added the sum to ten generator from run faster, also the buy point system and the new metatypes
- some bug fixing on the karma generator
- a credstick transaction types to manage shopping and to transfer amount between two sticks
- some update on the basic fo-character sheet
thanks to the people from this thread http://forums.shadowruntabletop.com/index.php?topic=19033.0
- added a protocol writing script
- added 'sum to ten' generator object
- added shopping transaction and transfer amount
- added some character properties like date of birth and height
- import run faster metatypes
- import sum to ten generator system
- added updatesite for the main plugins and the model plugins (if you want to use the api) http://opensource.urszeidler.de/shr5updatesite/
- some bugfixing and localization
- update app core to eclipse 4.4 and ecp 1.4
- update the display of damage and edge, also make it interactive
- activate the themes, you could install other themes
- added handout for placements(scenes)
- added traditions
- added localization of shrList
- character diary
- pay the monthly contracts
- import traditions
- import weapon accessories
- import street level and prime runner system
- added a compact 'overview' character page
- added a character diary
- manage the interval contract payments
- free notes
- character advancements
- minor update on the character board sheet
- print diary
- print all credstick transactions
- added bound spirit sheet
- added updatesite for the main plugins and the model plugins (if you want to use the api) http://opensource.urszeidler.de/shr5updatesite/
- some bugfixing and localization
- update app core to eclipse 4.4 and ecp 1.4
- update the display of damage and edge, also make it interactive
- activate the themes, you could install other themes
- added handout for placements(scenes)
- added traditions
- added localization of shrList
- import traditions
- import weapon accessories
- import street level and prime runner system
- added a compact 'overview' character page
- some minor enhancements
- added import/export actions to the managed character and the list objects
- packs also working with bio and cyberware
- import/export actions for
- shrList
- character group
- player management
- gamemaster management
- only export action
- managed character
- script
- script
- added zest to display the script graph
- added script printer
- added placement combat simulator
- model to text
- added npc sheet
- resources/model
- added wizards to create new objects
- added cyberware enhancement
- added packs as a container to speed up the generation process
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Wizards to create new objects.
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A script graph
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A simple script printer
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A simulator for the combat placements
Added packs as management element,
- some minor bugfixing
- development
- switched to eclipse 4.4 and sirius (ecoretools2) for modeling
- model
- added substance container
- added source constrains for character generation
- runtime
- combat script wizard
- added management of rigger console and cyberdeck
- added management of ammunition and magazine for firearms
- uses the ammo modification in damage tests
- webapp
- some style adjustments
- management of ammunition and magazine for firearms also rigger console and cyberdeck
- some minor bugfixing
- development
- switched to eclipse 4.4 and sirius (ecoretools2) for modeling
- model
- added substance container
- added source constrains for character generation
- runtime
- added management of rigger console and cyberdeck
- added management of ammunition and magazine for firearms
- uses the ammo modification in damage tests
- webapp
- some style adjustments
- management of ammunition and magazine for firearms also rigger console and cyberdeck
- runtime
- Add a webserver and s simple web app to impersonate players for mobile clients for example.
- runtime
- Add a webserver and s simple web app to impersonate players for mobile clients for example.
- enhance the runtime
- ammunition management
- support for the different fw modie
- spend edge on seize ini, push the limit, second chance,close call
- enhance the runtime
- ammunition management
- support for the different fw modie
- spend edge on seize ini
- resources
- update the xsl to resources to the new working chummer5 project https://code.google.com/p/chummer5/
- added complex forms
- added mentors
- added drugs and toxins
- update script editing
- update script runtime
- added a skip test option
- initiative tracking
- skill and success tests
- damage management
- resources
- update the xsl to resources to the new working chummer5 project https://code.google.com/p/chummer5/
- added complex forms
- added mentors
- added drugs and toxins
- fixed the product build and the updatesite
- added script model
- added runtime model
- added command model
- minor fixes
- added the basic update site for the releases : http://urszeidler.github.io/shr5rcp/shr5updatesite/
- added scripting and runtime model
- added discriminator for the generator system
- added autoupdate for the rcp
- snapshot updatesite https://urszeidler.ci.cloudbees.com/job/shr5-maven/updatesite/
- added an intro at the start of the application, there is an issue for some linux users
- added an open any object action
- added maven as build system, https://urszeidler.ci.cloudbees.com/job/shr5-maven/ is the jenkis instance building the tests
- added preferences to control the localization of the resources
- added wizard for character generator creation
- added a character building perspective with a linked validation view
- added double click behavior in all the composite widgets
- added commit and reset dialogs
- resource
- some reordering
- added nice character sheet in m2t
- added focus binding
- added simple vehicle pdf
- support for localization on the objects
- added lifestyle options
- added commlinks, cyberdecks and other matrix related stuff like software
- added advancements for specialism
- added definable constrains for the generator system
- added spirits
- added binding of spirits
- Switch the reference from Xpath to xsid
- import from chummer2 :
- import the spirits
- import the critter powers
- import commlinks
- import programs and some software
- import simple lifestyle options
- added acceleo as model to text transformation and some basic transformations
- character to svg sheet
- character to phpB sheet
- added type ref in amunition for the usable type
- changed the Wert(money value) interface to support calculated values also
- added freestyle generator report
- added karma generator report
- make the karma based generator usable like the normal generator
- added karma calculation section in the shr5Generator report
- added skill group for aspect magicians
- update to ecp 1.2
- added ammunition as object type
- import from chummer2 :
- ammunition as object
- create german resource set from the localization file
- added karma based generator
- added character advancements list in the character sheet
- allow to exchange karma for connections in the shr5 generator
- changed the dialog for selecting spells
- added a printer preferences
- filter all skills not usable for the character
- import from chummer2 :
- fixed the attributes in skills for the magic and resonance attribute
- imported the critter as species
- added specializations in persona
- added simple application to add a basic menu and to gain the control
- fixed several rounding and display errors
- added grunts as described in the core rule book
- import from chummer2 :
- reorganized the resources
- added container objects for game aiding
- discrimination of projectile and fireweapon
- added specs from skills
- straiten most of the localization issues, english and german are currently supporter
- added a freestyle generator to clone personas or create characters with no rule boundaries
- added https://www.eclipse.org/nebula/widgets/cdatetime/cdatetime.php as datepicker
- added some art from http://openclipart.org
- implemented the character advancement system
- import from chummer2 :
- reorganized the resources
- Added automatic creation of the resources.
- Added http://www.eclipse.org/nebula/widgets/paperclips/paperclips.php as simple print engine.
- Added most of the creation constrains.
- Added some examples
- import from chummer2 :
- added examples
- added default attribute for skill
- added select able skills for magic category
- added lifestyle to money in from chummer
- First release with some basic functions.