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Context menu text is missing correct labeling #101

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NoxMortem opened this issue Dec 14, 2014 · 1 comment
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Context menu text is missing correct labeling #101

NoxMortem opened this issue Dec 14, 2014 · 1 comment
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@NoxMortem
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The context menu for most commands does not tell in any way what the action does. This is not a bug, but a usability problem.

Example: Context menu for "Skript:"

  • Placement
  • All Teams Team
  • All Teams Grunt Team
  • Spieler Team
  • Spieler Grunt Team
  • Spielmeister mgmt

None of those labels is a valid labeling for an action command.

Suggest labelings would be:

  • Add Placement

I can not suggest labels for the others as i have 0 clue what they should do - beside adding a node to the tree. It is very difficult to understand what the difference between all of the 4 team commands is and why "Spieler Grunt Team" vanishes when i select Spieler Team (is this an issue, is this expected behaviour?

It is absolutely unclear what "Add new Project" should mean.

The context menu of "Spieler mgmt my player" has a menu item: Free style generator? Is this supposed to be like that? I would really like to give better hints, but at the moment i am just clicking through stuff to see what happens and it is difficult to name the expected behaviour and what everything should be for.

I STRONGLY suggest the usage of tooltips.

@NoxMortem NoxMortem added the gui label Dec 15, 2014
@UrsZeidler
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The three view, which is the ecp model explorer, is more a kind of debug view, where you have the total generic control of the resource set (in the emf way), it is a generic component of the ecp project.

I also thought we need another simpler explore view, which some nice features like search and so on. I will open an issue #112 for this, feel free to add your suggestions.

 The context menu of "Spieler mgmt my player" has a menu item: Free style generator?

The generator, the objects helping you create a character, are stored there so you could create some, you could start creating some characters, stop the application, and come back to finish and commit the character.
When committed this generator object is stored in the character. Question from #107 :

 What is the "Shr5 Generator Gu COMMITED" node?

So this is it.

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