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TEXTURES.pistol
145 lines (127 loc) · 1.74 KB
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TEXTURES.pistol
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// Texture definitions generated by SLADE3
// on Thu Dec 28 11:40:02 2023
Sprite "PI1GA0", 79, 72
{
Offset -104, -99
Patch "PISGA0", 0, 0
}
Sprite "PI1GB0", 61, 77
{
Offset -125, -93
Patch "PISGB0", 0, 0
}
Sprite "PI1GC0", 61, 85
{
Offset -126, -87
Patch "PISGC0", 0, 0
}
Sprite "PI1FA0", 30, 27
{
Offset -145, -82
Patch "PISFIRA0", 0, 1
Patch "PISGB0", -20, 11
{
Style Modulate
}
Patch "PISFIRC0", 1, 0
{
Alpha 0.50
Style CopyNewAlpha
}
}
Sprite "PI2GA0", 79, 72
{
Offset -137, -99
Patch "PI2GA0", 0, 0
}
Sprite "PI2GB0", 61, 77
{
Offset -134, -93
Patch "PI2GB0", 0, 0
}
Sprite "PI2GC0", 61, 85
{
Offset -133, -87
Patch "PI2GC0", 0, 0
}
Sprite "PI2FA0", 30, 27
{
Offset -145, -82
Patch "PISFIRA0", 0, 1
Patch "PI2GB0", -11, 11
{
Style Modulate
}
Patch "PISFIRC0", 1, 0
{
Alpha 0.50
Style CopyNewAlpha
}
}
Sprite "PISTA0", 22, 14
{
XScale 1.500
YScale 1.500
Offset 13, 15
Patch "PISTA0", 1, 0
}
Sprite "PISTB0", 22, 14
{
XScale 1.500
YScale 1.500
Offset 13, 15
Patch "PISTB0", 0, 0
}
Sprite "PISTC0", 22, 14
{
XScale 1.500
YScale 1.500
Offset 13, 15
Patch "PISTA0", 0, 0
Patch "FIRESEL", 9, 4
}
Sprite "PISTD0", 22, 14
{
XScale 1.500
YScale 1.500
Offset 13, 15
Patch "PISTB0", 0, 0
Patch "FIRESEL", 9, 4
}
Sprite "CLP2A0", 6, 9
{
XScale 2.000
YScale 2.000
Offset 2, 11
Patch "CLP2A0", 0, 0
}
Sprite "CLP2B0", 9, 6
{
XScale 2.000
YScale 2.000
Offset 5, 9
Patch "CLP2B0", 0, 0
{
Rotate 270
}
}
Graphic "CLP2NORM", 6, 9
{
Offset 2, 11
Patch "CLP2A0", 0, 0
}
Graphic "CLP2EMPTY", 9, 6
{
Offset 5, 9
Patch "CLP2B0", 0, 0
}
Graphic "CLP2GREY", 6, 9
{
Offset 2, 11
Patch "CLP2B0", 0, 0
{
Rotate 90
Translation "0:255=%[0.00,0.00,0.00]:[1.80,1.80,1.80]"
}
}
// End of texture definitions