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TEXTURES.liberator
116 lines (99 loc) · 1.52 KB
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TEXTURES.liberator
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// Texture definitions generated by SLADE3
// on Fri Feb 3 18:57:06 2023
Sprite "BRFLG0", 42, 18
{
Offset 21, 18
Patch "LIBBASE", 0, 0
}
Sprite "BRFLH0", 42, 18
{
Offset 21, 18
Patch "BRFLG0", 0, 0
Patch "RIFGLAT", 20, 10
Patch "LADSITE", 28, 5
}
Sprite "BRFLE0", 42, 20
{
Offset 21, 18
Patch "LIBMAGAT", 4, 12
Patch "BRFLG0", 0, 0
}
Sprite "BRFLF0", 42, 20
{
Offset 21, 18
Patch "LIBMAGAT", 4, 12
Patch "BRFLH0", 0, 0
}
Sprite "BRFLC0", 42, 18
{
Offset 21, 18
Patch "BRFLG0", 0, 0
Patch "FIRESEL", 17, 8
}
Sprite "BRFLD0", 42, 18
{
Offset 21, 18
Patch "BRFLH0", 0, 0
Patch "FIRESEL", 17, 8
}
Sprite "BRFLA0", 42, 20
{
Offset 21, 18
Patch "BRFLE0", 0, 0
Patch "FIRESEL", 17, 8
}
Sprite "BRFLB0", 42, 20
{
Offset 21, 18
Patch "BRFLF0", 0, 0
Patch "FIRESEL", 17, 8
}
Sprite "BRLLG0", 57, 15
{
Offset 28, 15
Patch "LIBBASE", 0, -18
}
Sprite "BRLLH0", 57, 15
{
Offset 28, 15
Patch "BRLLG0", 0, 0
Patch "RIFGLAT", 26, 9
Patch "LADSITE", 33, 6
}
Sprite "BRLLE0", 57, 19
{
Offset 28, 15
Patch "LIBMAGAT", 20, 11
Patch "BRLLG0", 0, 0
}
Sprite "BRLLF0", 57, 19
{
Offset 28, 15
Patch "LIBMAGAT", 20, 11
Patch "BRLLH0", 0, 0
}
Sprite "BRLLC0", 57, 15
{
Offset 28, 15
Patch "BRLLG0", 0, 0
Patch "FIRESEL", 20, 9
}
Sprite "BRLLD0", 57, 15
{
Offset 28, 15
Patch "BRLLH0", 0, 0
Patch "FIRESEL", 20, 9
}
Sprite "BRLLA0", 57, 19
{
Offset 28, 15
Patch "BRLLE0", 0, 0
Patch "FIRESEL", 20, 9
}
Sprite "BRLLB0", 57, 19
{
Offset 28, 15
Patch "BRLLF0", 0, 0
Patch "FIRESEL", 20, 9
}
// End of texture definitions