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lordloki edited this page Jul 28, 2018
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The document's structure on official Blender manual is somewhat messy, with no contexts or sub themes, along with some pages that don't belong in there. My proposal is to make a context based manual:
✔️ = Complete, ✅ = Must be re-written, Blank = Not started
MANUAL
- Introduction ✅
- Briefing ✔️
- A Deeper Look ✔️
- Game Logic Screen Layout ✔️
- Compatibility Notes ✔️
- Tutorials ✅
- Getting Started ✅
- Basic Concepts
- Moving A Cube
- Playing An Animation
- Using Linked Libraries In Game
- Introducing Python ✅
- Basic Concepts
- Moving A Cube
- Playing An Animation
- Dealing With Group Instances
- Setting Up A Python Component
- Getting Started ✅
- Editors ✅
- Properties Editor ✔️
- Render ✔️
- Scene ✔️
- World ✔️
- Object ✔️
- Constraints
- Texture
- Physics
- Materials ✅
- Data
- Logic Editor
- Properties Panel
- Logic Bricks Area
- Components Panel
- Properties Editor ✔️
- Logic (Will be reworked with the release of logic nodes) ✅
- Introduction ✅
- Sensors ✅
- Controllers ✅
- Actuators ✅
- Properties ✅
- States ✅
- Components
- Release Game ✅
- Licensing of Games ✅
- Performance Considerations ✔️
- Standalone Player ✅
- Release Procedure
- About this Manual ✔️
- Introduction to the UPBGE Manual ✔️
- License ✔️
- What’s New ✔️
API REFERENCE
- UPBGE Modules (bge) ✔️
- Audio System (aud) ✔️
- OpenGL Wrapper (bgl) ✔️
- Font Drawing (blf) ✔️
- Math Types & Utilities (mathutils) ✔️