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Add syntax highlighting for drawings and vector clips
The highlighting distinguishes drawing commands from coordinates, and colors x and y coordinates in different colors to make coordinates easier to visually parse. Furthermore, in cubic Bezier curves, it underlines the coordinates which corresponds to endpoints of the curves. The highlighting colors are chosen to match the conventions of 3D modeling/engine software (e.g. Blender, Unity, etc), i.e. red for X and green for Y. This has the risk of being harder to tell apart for colorblind people, but all colors can be configured.
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Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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