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Ball.cpp
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#include "Ball.h"
#include <QApplication>
Ball::Ball() : ax_(0),ay_(0),vx_(500),vy_(400),x_(250),y_(250) //x,y positions taken from qml center of window
{
}
void Ball::update(float timeStep) //timeStep in seconds
{
const float xOld = x_;
const float yOld = y_;
vx_ += ax_ * timeStep;
vy_ += ay_ * timeStep;
x_ += vx_ * timeStep;
y_ += vy_ * timeStep;
vectorX_ = x_ - xOld;
vectorY_ = y_ - yOld;
}
void Ball::deflect()
{
if(x_ <= 0.0)
deflectOnLeft();
else if(x_ >= 500.0)
deflectOnRight();
if(y_ <= 0.0)
deflectOnTop();
else if(y_ >= 500.0)
deflectOnBottom();
QApplication::beep();
}
float Ball::x() const
{
return x_;
}
void Ball::setX(float newX)
{
x_ = newX;
}
float Ball::y() const
{
return y_;
}
void Ball::setY(float newY)
{
y_ = newY;
}
void Ball::setAx(float newAx)
{
ax_ = newAx;
}
void Ball::setAy(float newAy)
{
ay_ = newAy;
}
void Ball::setVx(float newVx)
{
vx_ = newVx;
}
void Ball::setVy(float newVy)
{
vy_ = newVy;
}
void Ball::deflectOnTop()
{
// from left to right
if(vy_ <= 0.0 && vx_ >= 0.0 &&
ay_ <= 0.0 && ax_ >= 0.0)
{
ay_ *= -1;
vy_ *= -1;
}
else if(vy_ <= 0.0 && vx_ <= 0.0 && //from right to left
ay_ <= 0.0 && ax_ <= 0.0)
{
ay_ *= -1;
vy_ *= -1;
}
}
void Ball::deflectOnBottom()
{
// from left to right
if(vy_ >= 0.0 && vx_ >= 0.0 &&
ay_ >= 0.0 && ax_ >= 0.0)
{
ay_ *= -1;
vy_ *= -1;
}
else if(vy_ >= 0.0 && vx_ <= 0.0 && //from right to left
ay_ >= 0.0 && ax_ <= 0.0)
{
ay_ *= -1;
vy_ *= -1;
}
}
void Ball::deflectOnRight()
{
// from bottom to top
if(vy_ <= 0.0 && vx_ >= 0.0 &&
ay_ <= 0.0 && ax_ >= 0.0)
{
ax_ *= -1;
vx_ *= -1;
}
else if(vy_ >= 0.0 && vx_ >= 0.0 && //from top to bottom
ay_ >= 0.0 && ax_ >= 0.0)
{
ax_ *= -1;
vx_ *= -1;
}
}
void Ball::deflectOnLeft()
{
// from bottom to top
if(vy_ <= 0.0 && vx_ <= 0.0 &&
ay_ <= 0.0 && ax_ <= 0.0)
{
ax_ *= -1;
vx_ *= -1;
}
else if(vy_ >= 0.0 && vx_ <= 0.0 && //from top to bottom
ay_ >= 0.0 && ax_ <= 0.0)
{
ax_ *= -1;
vx_ *= -1;
}
}