-
Notifications
You must be signed in to change notification settings - Fork 0
/
Program.cs
187 lines (162 loc) · 5.23 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
using System;
using System.Collections.Generic;
namespace Cse210Starter
{
class Program
{
static void Main(string[] args)
{
//Setting the state of board
List<string> board = new List<string>(9) {"1","2","3","4","5","6","7","8","9"};
// Game
Game(board);
}
static void Game(List<string> board)
{
//declare var
bool won = false;
bool player1 = true;
string choice;
List<string> boardCon = new List<string>();
boardCon = board;
//Game
while (!won)
{
//Display board
BoardState(board);
//Check if it's player 1 turn or not
if (player1)
{
Console.Write("\nx's turn to choose a square (1-9)");
choice = Console.ReadLine();
board[board.IndexOf(choice)] = "x";
}
else
{
Console.Write("\no's turn to choose a square (1-9)");
choice = Console.ReadLine();
board[board.IndexOf(choice)] = "o";
}
//Change player turn
player1 = UserTurn(player1);
//Check if someone won
boardCon = BoardCondition(board);
if (won == false)
{
won = WinCon(boardCon);
}
if (won == false)
{
won = Tie(board);
}
}
//Display winner
Console.WriteLine("\n\n\n");
BoardState(board);
if (Tie(board))
{
Console.WriteLine("\n\n\nDang, you guys tied.");
}
else if (!player1)
{
Console.WriteLine("\n\n\nCongrates for Player 1! Good Game");
}
else
{
Console.WriteLine("\n\n\nCongrates for Player 2! Good Game");
}
}
static void BoardState(List<string> board)
{
// Produce the board state for tictactoe
//Follow the index of board
int i = 0;
//r = row c = column
for (int r = 0; r < 3; r++)
{
for (int c = 0; c < 3; c++)
{
//Make the 1|2|3 pattern
if (c < 2)
{
Console.Write( board[i]);
Console.Write("|");
}
else
{
Console.WriteLine(board[i]);
}
i++;
}
//Makes the -+-+- pattern
if (r < 2)
{
Console.WriteLine("-+-+-");
}
}
}
static bool UserTurn(bool player1)
{
//Checking players turn by checking if player1 went or not
if (player1 == false)
{
player1 = true;
}
else
{
player1 = false;
}
return player1;
}
static bool WinCon(List<string> board)
{
//Checking if someone won
bool win = false;
//Declaring the wining state
List<string> winState = new List<string>();
winState.Add("xxx");
winState.Add("ooo");
for (int i = 0; i < board.Count; i++)
{
if (board[i] == winState[0] || board[i] == winState[1])
{
win = true;
}
}
return win;
}
static List<string> BoardCondition(List<string> board)
{
//turning the board into conditions to check if someone won
List<string> boardCondition = new List<string>();
int i = 0;
for (int rows = 0; rows < 3; rows++)
{
boardCondition.Add(board[i]+board[i+1]+board[i+2]);
i = i+ 3;
}
i = 0;
for (int col = 0; col < 3; col++)
{
boardCondition.Add(board[i]+board[i+3]+board[i+6]);
i++;
}
boardCondition.Add(board[0]+board[4]+board[8]);
boardCondition.Add(board[2]+board[4]+board[6]);
return boardCondition;
}
static bool Tie(List<string> board)
{
bool isTie = false;
foreach (string values in board)
{
if (char.IsDigit(values[0]))
{
isTie = true;
break;
}
}
return !isTie;
}
}
}